FvwmIconMan(1) Fvwm Modules FvwmIconMan(1)
NAME
FvwmIconMan - an fvwm icon manager
SYNOPSIS
FvwmIconMan is spawned by fvwm, so no command line invocation will
work.
DESCRIPTION
FvwmIconMan is an icon manager modeled after the TWM icon manager.
The user may have multiple icon managers, each of which armed with a
list of window types which it manages. For example, the user may have
one manager which lists only emacs windows, and another which lists
everything else. You may also specify what resolution each icon
manager uses, for example, one icon manager may manage windows on all
desks, and another may manage only those on the current desk, page or
screen. FvwmIconMan can display the miniature icons provided by fvwm
for its managed windows. The managers may have a maximum number of
columns (and so grows vertically), a maximum number of rows (and then
grows horizontally), or stay at a fixed size, and adjust the size of
the window buttons to fit (think win95's Taskbar). And when support
is compiled in for the X Shape extension, then the manager windows
may be shaped.
You can specify actions to be run when mouse, or key events are
received. For example, you could bind the first mouse button to
iconify the selected window, and make bindings for the arrow keys to
navigate the manager window without the mouse.
FvwmIconMan can be set to display which window currently has the
keyboard focus, and by binding the select event (see below) to the
fvwm Focus function, you can emulate the TWM icon manager's behavior.
INITIALIZATION
During initialization, FvwmIconMan searches though the fvwm
configuration file for the options which are described below. It is
highly recommended that you make FvwmIconMan be a sticky window. And
if you want to make use of the followfocus option, and/or binding an
action to Focus, then you should make FvwmIconMan clicktofocus. Also,
when using the Shape option, it's recommended that the FvwmIconMan
window not be decorated at all by fvwm.
INVOCATION
FvwmIconMan can be invoked by inserting the line 'Module FvwmIconMan'
in the .fvwm2rc file. If FvwmIconMan is to be spawned during fvwm's
initialization, then this line should be placed in the StartFunction
declarations, or it can be bound to a menu, mouse button, or
keystroke to invoke it later.
If you wish to run FvwmIconMan in a transient mode, such as with the
built in window list, then pass "-Transient" as an argument. The
invocation "Module FvwmIconMan -Transient" will do nicely. In this
mode, FvwmIconMan will pop up one manager window directly under the
cursor. When the mouse button is released, it will execute the
appropriate action, and then exit. Things are somewhat complicated
by the fact that you can specify that FvwmIconMan creates multiple
manager windows, behavior which is unsuitable when running
transiently. So, when running transiently, FvwmIconMan will only
create one manager window. Use the manager id 'transient' to specify
options for this manager window.
FvwmIconMan may accept an alias name as an argument. For example,
"Module FvwmIconMan FvwmIconMan-Variant2".
CONFIGURATION OPTIONS REFERENCE CHART
FvwmIconMan has acquired quite a few options. I assume others share
my dislike of paging though a long man page, so here is a terse
reference chart describing the available options. They are described
in more detail in the next section.
Name Description Default
NumManagers number of managers 1
Action binds command to event Mouse 0 N sendcommand Iconify
Background default background gray
ButtonGeometry size of button in pixels
Colorset default colorset
DontShow list of windows to ignore
DrawIcons use mini icons false
FocusAndSelectButton flat grey black
FocusAndSelectColorset
FocusButton style for focused buttons up grey black
FocusColorset
FollowFocus show which win has focus false
Font 8x13
Foreground default text color white
Format describes button label "%c: %i"
IconName manager icon name FvwmIconMan
IconAndSelectButton up black grey
IconAndSelectColorset
IconButton style for icon buttons up black grey
IconColorset
ManagerGeometry size of manager in buttons 0x1
MaxButtonWidth max width of a button
MaxButtonWidthByColumns
NoIconAction animate iconification NOP
PlainButton style for normal buttons up black grey
PlainColorset
ReliefThickness size of button relief 2
Resolution global/desk/page/screen page
Reverse normal, icon or none none
SelectButton style for selected buttons flat black grey
SelectColorset
Shape use shape extension false
Show list of windows to show
ShowOnlyIcons only icons visible false
ShowNoIcons icons are not displayed false
ShowTransient transient windows visible false
ShowOnlyFocused only focused visible false
Sort keep managers sorted name
SortWeight weight for sorting
Tips Tool Tips mode none
TipsDelays Tool Tips mapping delays 1000 300
TipsFont Font for Tool Tips default fvwm font
TipsColorset Tool Tips Colorset 0
TipsFormat describes Tips label the Format value
TipsBorderWidth Tool Tips border size 1
TipsPlacement Tips placement vs button updown
TipsJustification Tips Just vs button leftup
TipsOffsets Tips placement Offsets 3 2
Title manager title FvwmIconMan
TitleButton style for title button raisededge black grey
TitleColorset
UseWinList honor WinListSkip? true
CONFIGURATION OPTIONS
With the exception of the nummanagers option, all of the options may
be defined on a per-manager basis. So, for example, the user may have
his emacs manager with a red foreground, and his xterm manager with a
blue one. A configuration line may therefore have one of two forms:
*FvwmIconMan: OptionName OptionValue
To specify that the
OptionName takes the value
OptionValue for
all managers.
*FvwmIconMan: ManagerId OptionName OptionValue
To specify that the option
OptionName takes the value
OptionValue for manager
ManagerId.
ManagerId may either be a
positive integer, or the string "transient". An integer id
refers to managers which FvwmIconMan creates when running
normally, and an id of "transient" refers to the single
manager which FvwmIconMan creates when running transiently.
The old syntax, that uses an asterisk instead of white spaces
before
ManagerId and
OptionName, is supported too, but it is
obsolete now.
The following options may be specified:
*FvwmIconMan: NumManagers
num num is a positive integer specifying the total number of icon
managers. Since FvwmIconMan would like to know how many
managers there are before handling any manager specific
options, this should come first. The default is 1.
*FvwmIconMan: [id] Action
type binding Binds an FvwmIconMan command to an event.
Type may be one of
the values: Key, Mouse, or Select. Actions are described in
the following section ACTIONS.
*FvwmIconMan: [id] Background
background Specifies the default background color.
*FvwmIconMan: [id] ButtonGeometry
geometry Specifies the initial geometry of an individual button in
pixels. If the specified height is 0, then the button height
is determined from the font size. X and Y coordinates are
ignored.
*FvwmIconMan: [id] Colorset
colorset The default colorset used. Overrides background and
foreground.
*FvwmIconMan: [id] DrawIcons
value If your version of fvwm is capable of using mini icons, then
this option determines if FvwmIconMan displays the mini icons.
Otherwise, it generates an error message. "true" means that
mini icons are shown for iconified windows, "false" that mini
icons are never shown, and "always" that mini icons are shown
for all windows.
*FvwmIconMan: [id] FocusAndSelectButton
style [
forecolor backcolor]
Same as the plainbutton option, but specifies the look of
buttons which are both selected, and have the keyboard focus.
*FvwmIconMan: [id] FocusAndSelectColorset
colorset Works like focusandselectbutton but uses colorsets instead.
The style setting can still only be applied with
focusandselectbutton.
*FvwmIconMan: [id] FocusButton
style [
forecolor backcolor]
Same as the plainbutton option, but specifies the look of
buttons whose windows have the keyboard focus.
*FvwmIconMan: [id] FocusColorset
colorset Works like focusbutton but uses colorsets instead. The style
setting can still only be applied with focusbutton.
*FvwmIconMan: [id] FollowFocus
boolean If
true, then the button appearance reflects which window
currently has focus. Default is false.
*FvwmIconMan: [id] Font
font Specifies the font to be used for labeling the buttons. The
default is 8x13.
*FvwmIconMan: [id] Foreground
foreground Specifies the default foreground color.
*FvwmIconMan: [id] Format
formatstring A printf like format string which describes the string to be
printed in the manager window for each managed window.
Possible flags are: %t, %i, %c, and %r for the window's title,
icon title, class, or resource name, respectively. The
default is "%c: %i".
Warning: m4 reserves the word
format, so
if you use m4, take appropriate action.
*FvwmIconMan: [id] IconName
iconstring Specifies the window icon name for that manager window.
Iconstring may either be a single word, or a string enclosed
in quotes. The default is "FvwmIconMan".
*FvwmIconMan: [id] IconAndSelectButton
style [
forecolor backcolor]
Same as the plainbutton option, but specifies the look of
buttons whose windows are iconified and the button is
selected.
*FvwmIconMan: [id] IconButton
style [
forecolor backcolor]
Same as the plainbutton option, but specifies the look of
buttons whose windows are iconified.
*FvwmIconMan: [id] IconAndSelectColorset
colorset Works like IconAndSelectButton but uses colorsets instead.
The style setting can still only be applied with iconbutton.
*FvwmIconMan: [id] IconColorset
colorset Works like iconbutton but uses colorsets instead. The style
setting can still only be applied with iconbutton.
*FvwmIconMan: [id] ManagerGeometry
geometry Specifies the initial geometry of the manager, in units of
buttons. If
height is 0, then the manager will use
width columns, and will grow vertically once it has more than
width windows. Likewise, if
width is 0, it will use
height rows, and
grow horizontally. If both are nonzero, then the manager
window will be exactly that size, and stay that way. As
columns are created, the buttons will narrow to accommodate.
If the geometry is specified with a negative y coordinate,
then the window manager will grow upwards. Otherwise, it will
grow downwards.
*FvwmIconMan: [id] MaxButtonWidth
width Defines a maximum for the width of a button (in pixels). By
default there is no maximum. A value of 0 resets the default.
The maximum is only used with a non growing manager (the
ManagerGeometry option specifies non zero width and height).
*FvwmIconMan: [id] MaxButtonWidthByColumns
col This is another way to set the button width. col is the
number of columns of icons. The button width is determined by
dividing the total width of FvwmIconMan by the number of
columns. For example if the width of FvwmIconMan manager is
1024, MaxButtonWidthByColumns is 4 then MaxButtonWidth is 256.
This is useful when you do not know, at config time, the width
of the manager, for example, for a swallowed FvwmIconMan.
*FvwmIconMan: [id] NoIconAction
action Tells FvwmIconMan to do
action when a NoIcon style window is
iconified or de-iconified. Relevant coordinates are appended
to
action so that the icon can be traced to an FvwmIconMan
button. An example action is "*FvwwmIconMan: NoIconAction
SendToModule FvwmAnimate animate". A blank or null action
turns this feature off.
*FvwmIconMan: [id] PlainButton
style [
forecolor backcolor]
Specifies how normal buttons look.
style may be one of
flat,
up,
down,
raisededge, or
sunkedge, and describes how the
button is drawn. The color options are both optional, and if
not set, then the default colors are used. If on a monochrome
screen, then the
style option is ignored, but must still be
set.
*FvwmIconMan: [id] PlainColorset
colorset Works like plainbutton but uses colorsets instead. The style
setting can still only be applied with plainbutton.
*FvwmIconMan: [id] ReliefThickness
num num is an integer specifying the number of pixels thick that
the relief at the edge of non-flat buttons should be. Setting
this to 0 will produce flat buttons, as if the values for
FocusAndSelectButton,
FocusButton,
IconAndSelectButton,
IconButton,
PlainButton,
SelectButton, and
TitleButton were
all set to
flat. If
num is negative, the button will be
inverted as if you had used
Reverse for all classes.
*FvwmIconMan: [id] Resolution
resolution Specifies when the manager will display an entry for a certain
window.
resolution may take one of the following values:
global, desk, page, screen, !desk, !page, or !screen. If
global, then all windows of the appropriate type (see the show
and dontshow options below) will be shown. If desk, then only
those windows on the current desk are shown. If page, then
only those windows on the current page are shown. If screen,
then only those windows on the current Xinerama screen are
shown. !desk reverses the sense of desk, displaying only those
windows not on the current desk. Likewise, !page shows only
those windows not on the current page and !screen shows only
those windows not on the current Xinerama screen. The default
is page. If Xinerama is not active or only a single screen is
used, page and screen are equivalent.
This configuration line is respected when FvwmIconMan is
running as well, the resolution is changed dynamically.
*FvwmIconMan: [id] Reverse
class Causes certain classes of buttons to have their relief lines
reversed so that up and down styles are reversed. This has no
affect on flat buttons. The class can be icon, normal or none.
The default is none.
*FvwmIconMan: [id] SelectButton
style [
forecolor backcolor]
Same as the plainbutton option, but specifies the look of
buttons when the mouse is over them.
*FvwmIconMan: [id] SelectColorset
colorset Works like selectbutton but uses colorsets instead. The style
setting can still only be applied with selectbutton.
*FvwmIconMan: [id] Shape
boolean If
True, then use make the window shaped. Probably only useful
if you have multiple columns or rows. If FvwmIconMan wasn't
compiled to support the Shape extension, this generates an
error message. When using shaped windows, it's recommended
that a fvwm style is made for FvwmIconMan that has no borders.
Otherwise, fvwm will get confused.
*FvwmIconMan: [id] Sort
value If
name, then the manager list is sorted by name. If
namewithcase, then it is sorted by name sensitive to case. If
id, then the manager list is sorted by the window id, which
never changes after the window is created. If
weighted, then
the manager list is sorted by weight (see the description of
sortweight below). Or it can be set to
none, which results in
no sorting. Default is
name.
*FvwmIconMan: [id] SortWeight
weight pattern-list Assigns the specified
weight to windows that match
pattern- list. The list is made up of patterns of the form
type=pattern, where type is one of
class,
resource,
title, or
icon, and pattern is an expression of the same format used in
the fvwm style command (minimalistic shell pattern matching).
Multiple sort weights can be given. Each window is matched
against the list of sort weights, in order, and is given the
weight from the first match. Lower-weighted windows are placed
first in the manager list. For example:
*FvwmIconMan: Sort weighted
*FvwmIconMan: SortWeight 1 class=XTerm title=special*
*FvwmIconMan: SortWeight 10 class=XTerm
*FvwmIconMan: SortWeight 5
In this example, xterm windows whose titles start with
"special" (weight 1) are listed first, followed by everything
but other xterms (weight 5), and the other xterms (weight 10)
are listed last. If no default weight (empty pattern list) is
given, the default weight is 0. Only relevant if the sort type
is set to
weighted.
*FvwmIconMan: [id] Title
title-string Specifies the window title string for that manager window.
Titlestring may either be a single word, or a string enclosed
in quotes. The default is "FvwmIconMan". This will be drawn in
the title bar of the manager window, if any, and in the title
button, which is the button drawn when the manager is empty.
*FvwmIconMan: [id] TitleButton
style [
forecolor backcolor]
Same as the plainbutton option, but specifies the look of the
title button (the button drawn when the manager is empty). The
manager's title is drawn in the title button.
*FvwmIconMan: [id] UseWinList
boolean If
true, then honor the WinListSkip style flag. Otherwise, all
windows are subject to possible management according to the
show and dontshow lists.
The two following options control which windows get handled by which
managers. A manager can get two lists, one of windows to show, and
one of windows to ignore. If only the
show list is given, then that
manager will show only the windows in the list. If only the
DontShow list is given, then the manager will show all windows except those in
the list. If both lists are given, then a window will be shown if it
is not in the
DontShow list, and in the
Show list. And finally, if
neither list is given, then the manager will handle all windows. Each
list is made up of patterns of the form
type=pattern, where type is
one of
class,
resource,
title, or
icon, and pattern is an expression
of the same format used in the fvwm style command (minimalistic shell
pattern matching). Quotes around the pattern will be taken as part of
the expression. If a window could be handled by more than one
manager, then the manager with the lowest id gets it.
*FvwmIconMan: [id] Show
pattern list If a window matches one of the patterns in the list, then it
may be handled by this manager.
*FvwmIconMan: [id] DontShow
pattern list If a window matches one of the patterns in the list, then it
may not be handled by this manager.
*FvwmIconMan: [id] ShowTransient
boolean Show transient windows in the list (default false).
*FvwmIconMan: [id] ShowOnlyIcons
boolean Only iconified windows are shown if
boolean is true.
*FvwmIconMan: [id] ShowNoIcons
boolean Only windows that are not iconified are shown if
boolean is
true.
*FvwmIconMan: [id] ShowOnlyFocused
boolean Only window with the focus is shown if
boolean is true.
The following two options control tips.
*FvwmIconMan: [id] Tips
value where
value can be always, needed or false. Default is false,
no tips are displayed. With always, tips are enabled. With
needed, a tip is displayed only if either the button string is
truncated or the tip string is not equal to the button string.
This configuration line is respected when FvwmIconMan is
running as well.
*FvwmIconMan: [id] TipsDelays
delay [
mappeddelay]
where
delay and
mappeddelay are time out values in
milliseconds. If no
mappeddelay is given
delay is assumed.
Default is 1000 300. When the cursor is on a button,
FvwmIconMan wait
delay milliseconds before displaying the tip.
In the case where a tip is already mapped and the cursor goes
to another button, FvwmIconMan waits
mappeddelay milliseconds
before displaying the new tip.
*FvwmIconMan: [id] TipsFont
fontname Specifies the font to be used for tips. Default is the default
fvwm font.
*FvwmIconMan: [id] TipsColorset
colorset Specifies the colors for tips window. Default is colorset 0.
*FvwmIconMan: [id] TipsFormat
formatstring Similar to the Format option but for the tips window. The
default is the format string from the Format option.
*FvwmIconMan: [id] TipsBorderWidth
pixels Specifies the border width (in pixels) of the tips window.
Default is 1.
*FvwmIconMan: [id] TipsPlacement
value where
value can be up, down, right, left, updown or leftright.
This value specifies the position of the tips window relative
to its button. Default is updown where buttons on the top
half of the screen get tips below the button, otherwise the
tips are above the button.
*FvwmIconMan: [id] TipsJustification
value where
value can be leftup, rightdown or center. Specifies the
justification (direction) of the tips window relative to its
button after the tips window has been placed. Default is
leftup which means that if a tip is placed above or below its
button, then the left border of the tip and of the button are
aligned. If the tip is placed on the left or on the right of
its button, leftup aligns the top borders. rightdown and
center work like leftup but in different directions. The
alignment is adjusted by the TipsOffset option. See next
option.
*FvwmIconMan: [id] TipsOffsets
placementoffset justoffset where
placementoffset and
justoffset are offsets in pixels for
the TipsPlacement and TipsJustification configuration option.
Default is 3 2.
ACTIONS
Actions are commands which may be bound to an event of the type: a
key press, a mouse click, or the mouse entering a window manager
button - denoted by the action types
Key,
Mouse, and
Select.
Normally, actions bound to a mouse click are executed when the button
is pressed. In transient mode, the action is executed when the button
is released, since it is assumed that FvwmIconMan was bound to some
mouse event. A tip/warning: FvwmIconMan still keeps track of the
mouse button and any modifier keys in this case, so if you bind
FvwmIconMan to say, meta-button3, then it would be wise to ensure
that the action you want to execute will be executed when the meta-
button3 event occurs (which would be the button release, assuming you
kept your finger on the meta key).
The syntax for actions are:
Key actions: Key
Keysym Modifiers FunctionList Keysym and
Modifiers are exactly the same as for the fvwm
Key command.
Mouse actions: Mouse
Button Modifiers FunctionList Button and
Modifiers are exactly the same as for the fvwm
Mouse command.
Select actions: Select
FunctionList A
FunctionList is a sequence of commands separated by commas. They
are executed in left to right order, in one shared context - which
currently only contains a pointer to the "current" button. If a
button is selected (typically by the mouse pointer sitting on it)
when the action is executed, then the current button is initialized
to that button. Otherwise, it points to nothing.
Most of the available commands then modify this "current" button,
either by moving it around, making it become the selected button, or
sending commands to fvwm acting on the window represented by that
button. Note that while this current button is initialized to be the
selected button, the selected button does not implicitly follow it
around. This way, the user can send commands to various windows,
without changing which button is selected.
Commands take five types of arguments:
Integer,
Manager,
Window,
Button, and
String. A
String is a string specified exactly as for
fvwm - either in quotes or as a single word not in quotes. Again, you
may bind a sequence of commands to an event, by listing them
separated by commas.
Window and
Button types look exactly the same in the .fvwm2rc file,
but are interpreted as either specifying a managed window, or a
FvwmIconMan button representing a window. They can either be an
integer (which is interpreted module N where N is the number of
buttons - so 0 is the first and -1 is the last), or one of the
strings:
Select,
Focus,
Up,
Down,
Right,
Left,
Next,
Prev.
Select and
Focus refer to the currently selected or focused button or window.
Up,
Down,
Right, and
Left refer to the button or window above, below,
to the right of, or to the left of the current button in the manager
window, allowing navigation around the manager window.
Next and
Prev designates the window, button, or manager after or before the current
button, allowing navigation of the one dimensional list of windows
which is drawn in the manager window. If the manager is sorted,
Next and
Prev move through the windows in the sorted order.
The
Manager type can either be an integer,
Next, or
Prev. The
meaning is analogous to that of the
Button type, but in terms of the
integral index of the managers, restricted to managers which are
nonempty.
The following functions are currently defined:
bif
Button Integer/String A relative branch instruction. If
Button is
Select or
Focus,
then take the branch if there is a selected button or a
focused button. If
Button is an integer, then branch if
nonzero. If it is one of
Up,
Down,
Right,
Left,
Next,
Prev,
then the branch is taken when the current button can move in
that direction. If the branch is taken, then
Integer commands
are skipped. No backwards branches are allowed.
bifn
Button Integer/String The complement of bif. The branch is taken if
Button evaluates
to false, by the criteria listed for bif.
gotobutton
Button Sets current button to
Button. If
Button is an integer, then
the current button is set to
Button modulo the number of
buttons, in the whichever manager contains the selected
button, if any.
gotomanager
Manager Sets button to button 0 of
Manager. This will only go to a
visible, nonempty manager. So an integral argument is taken
modulo the number of such managers.
jmp
Integer/String Executes a relative jump of
Integer instructions. Backwards
jumps are not allowed. The jump is computed relative to the
instruction following the jmp.
label
String Provides a label that previous instructions can jump to. It
will not be visible to subsequent jump instructions, and the
same label can be used multiple times in the same instruction
list (though it would be perverse to do so.)
print
String Prints
String to the console. Useful for debugging actions.
printdebug
Prints defined actions to the console. Should only be used by
developers. To enable this command, set CONFIG and FUNCTIONS
variables to '1' in the modules/FvwmIconMan/debug.h and
recompile this module.
quit Quits FvwmIconMan.
refresh
Causes all manager windows to redraw themselves.
ret Stop executing the entire action.
searchback
String Sets button to button before the current one whose printed
string in the manager window matches specified
String, which
may contain wildcards.
searchforward
String Sets button to button after the current one whose printed
string in the manager window matches specified
String, which
may contain wildcards.
select Selects the current button, if any. If a select action has
been specified, it will then be run. Therefore, it is
considered unwise to set the select button in the select
action.
sendcommand
Command Sends the fvwm command
Command to the window represented by
the current button, if any.
warp Warps cursor to current button, if any.
Examples: gotobutton select, gotobutton Down, select
Selects the button below the currently selected button. Since the
current button is already initialized to the selected button, this
may be shortened to "gotobutton Down, select".
gotobutton Up, select
Selects the button above the currently selected button.
gotobutton 0, select
Selects the first button of the current manager. If there is no
current manager, which is the case when no button is selected, then
this does nothing.
gotobutton -1, select
Selects the last button of the current manager.
gotobutton focus, select
Selects the button corresponding to the focused window.
gotobutton focus, Iconify
Sends the fvwm command Iconify to the focused window. Note that this
does not change the selected button.
bif Next 3, gotobutton 0, select, ret, gotobutton Next, select
If a button is selected, and it's the last button, go to button 0. If
it's not the last button, go to the next button. Otherwise, do
nothing. Basically, this action cycles through all buttons in the
current manager.
bif select 7, bif focus 3, gotomanager 0, select, ret, gotobutton focus, \
select, ret, gotobutton down, select
This is good for sending to FvwmIconMan with a SendToModule command.
If there is a selected button, it moves down. Otherwise, if there is
a focused button, it is selected. Otherwise, button 0 of manager 0
gets selected.
bif select Select, bif focus Focus, gotomanager 0, select, ret, label Focus, \
gotobutton focus, select, ret, label Select, gotobutton down, select
Same as previous, but using the label instruction.
In addition to being bound to keys and mice, actions can be sent from
fvwm to FvwmIconMan via the SendToModule command. Don't quote the
command when using SendToModule. Also, due to a bug in the current
version of fvwm, don't quote FvwmIconMan either.
SAMPLE CONFIGURATIONS
This first example is of a the simplest invocation of FvwmIconMan,
which only has one manager, and handles all windows:
##############################################################
# Load any modules which should be started during
# fvwm initialization
ModulePath /usr/lib/X11/fvwm:/usr/bin/X11
Module FvwmIconMan
# Make FvwmIconMan title-bar-less, sticky, and give it an icon
Style "Fvwm*" Icon toolbox.xpm,NoTitle,NoHandles,Sticky
Style "FvwmIconMan" HandleWidth 5, Handles, BorderWidth 5
##############################################################
##############################################################
#Definitions used by the modules
*FvwmIconMan: NumManagers 1
*FvwmIconMan: Resolution global
*FvwmIconMan: Background slategrey
*FvwmIconMan: Foreground white
*FvwmIconMan: Font 7x13
*FvwmIconMan: ButtonGeometry 100x0
*FvwmIconMan: ManagerGeometry 1x0-0+0
This example is the Reader's Digest version of my personal
configuration. It has two managers, one for emacs and one for
everything else, minus things with no icon title. Only windows on the
current page are displayed. The use of the
drawicons and
shape options requires that fvwm and FvwmIconMan are compiled with the
correct options. Note how the geometry and show options are specified
per manager, and the others are common to all:
Style "FvwmIconMan" NoTitle, Sticky, WindowListSkip, BorderWidth 0
Style "FvwmIconMan" HandleWidth 0
Key F8 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
gotobutton prev, select, sendcommand WarpToWindow
Key F9 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \
gotomanager 0, select, sendcommand WarpToWindow, ret, label Focus, \
gotobutton focus, select, sendcommand WarpToWindow, ret, label Select, \
gotobutton next, select, sendcommand WarpToWindow
*FvwmIconMan: NumManagers 2
*FvwmIconMan: Resolution page
*FvwmIconMan: Background steelblue
*FvwmIconMan: Foreground white
*FvwmIconMan: Font 7x13
*FvwmIconMan: UseWinList true
*FvwmIconMan: DrawIcons true
*FvwmIconMan: Shape true
*FvwmIconMan: FollowFocus true
*FvwmIconMan: Sort name
*FvwmIconMan: PlainButton up white steelblue
*FvwmIconMan: SelectButton down white steelblue
*FvwmIconMan: FocusButton up white brown
*FvwmIconMan: FocusAndSelectButton down white brown
*FvwmIconMan: TitleButton raisededge white steelblue
*FvwmIconMan: NoIconAction "SendToModule FvwmAnimate animate"
*FvwmIconMan: 1 Title "Emacs windows"
*FvwmIconMan: 1 IconName "FvwmIconMan: Emacs"
*FvwmIconMan: 1 Format "%i"
*FvwmIconMan: 1 Show resource=emacs resource=gemacs
*FvwmIconMan: 1 ManagerGeometry 1x0-400+0
*FvwmIconMan: 1 ButtonGeometry 200x0
*FvwmIconMan: 2 Title "All windows"
*FvwmIconMan: 2 IconName "FvwmIconMan: all"
*FvwmIconMan: 2 Format "%c: %i"
*FvwmIconMan: 2 DontShow icon=Untitled
*FvwmIconMan: 2 ManagerGeometry 2x4-0+0
*FvwmIconMan: 2 ButtonGeometry 200x0
*FvwmIconMan: transient Geometry 194x100
*FvwmIconMan: transient DontShow icon=Untitled
*FvwmIconMan: transient Action Mouse 0 A sendcommand select select Iconify
*FvwmIconMan: Action Mouse 1 N sendcommand Iconify
*FvwmIconMan: Action Mouse 2 N sendcommand WarpToWindow
*FvwmIconMan: Action Mouse 3 N sendcommand "Module FvwmIdent FvwmIdent"
*FvwmIconMan: Action Key Left N gotobutton Left, select
*FvwmIconMan: Action Key Right N gotobutton Right, select
*FvwmIconMan: Action Key Up N gotobutton Up, select
*FvwmIconMan: Action Key Down N gotobutton Down, select
*FvwmIconMan: Action Key q N quit
UNFINISHED BUSINESS
There is one bug that I know of. A honest to goodness solution to
this would be appreciated. When an icon manager is set to grow
upwards or leftwards, on some machines it may wander occasionally.
It doesn't handle windows without resource names as gracefully as it
should.
AUTHOR
Brady Montz (bradym@cs.arizona.edu).
THANKS
Thanks to:
David Berson <berson@cs.pitt.edu>,
Gren Klanderman <greg@alphatech.com>,
David Goldberg <dsg@mitre.org>,
Pete Forman <gsez020@compo.bedford.waii.com>,
Neil Moore <amethyst@maxwell.ml.org>,
Josh M. Osborne <stripes@va.pubnix.com,
Adam Rice <wysiwyg@glympton.airtime.co.uk>,
Chris Siebenmann <cks@hawkwind.utcs.toronto.edu>,
Bjorn Victor <victor@delial.docs.uu.se>.
for contributing either code or truly keen ideas.
3rd Berkeley Distribution 19 October 2022 (2.7.0) FvwmIconMan(1)