FvwmScript(1) Fvwm Modules FvwmScript(1)
NAME
FvwmScript - module to build graphic user interface
SYNOPSIS
FvwmScript must be spawned by Fvwm. It will not work from the
command line.
DESCRIPTION
FvwmScript is a module which allows you to build many graphical
applications such as desktop accessories, button panel with pop up
menus, modal dialogs... At the startup, FvwmScript reads the file
which is specified on the command line. This file contains the
script. This script is not included in the configuration file of
Fvwm.
An FvwmScript script is fully controllable by using the keyboard.
(Shift)-Tab circulates around the widgets, Return simulates a mouse
click, the arrows move the cursor or change the values of the widget
and Escape "cancels" for Menu and PopupMenu.
INVOCATION
FvwmScript can be invoked by inserting the line `Module FvwmScript
name_of_script' in the .fvwm2rc file. The file "name_of_script" can
start with a slash, in which case, it's a fully qualified path, and
the file is read. If "name_of_script" does not start with a slash,
FvwmScript will look in a few different places. If the .fvwm2rc
contained the command line `*FvwmScript: Path
path_of_the_script_directory', FvwmScript will try that directory.
If that doesn't work, FvwmScript tries the system configuration
directory and the user configuration directory as described under the
"Read" command in the fvwm man page.
The command to start FvwmScript can be placed on a line by itself, if
FvwmScript is to be spawned during fvwm's initialization, or can be
bound to a menu or mouse button or keystroke to invoke it later.
CONFIGURATION OPTIONS
The following commands can be used in the config file (see
fvwm(1),
section
MODULE COMMANDS for details). They are used only if the
corresponding script commands are not used in the script.
*FvwmScript: DefaultFont
font Specifies the default font to be used. If not specified with
this command or in the script with the Font command, fixed
font is assumed.
*FvwmScript: DefaultFore
color Specifies the default foreground color to be used. If not
specified with this command or in the script with the
ForeColor command, black is used.
*FvwmScript: DefaultBack
color Specifies the default background color to be used. If not
specified with this command or in the script with the
BackColor command, grey85 is used.
*FvwmScript: DefaultHilight
color Specifies the default hilight color to be used. If not
specified with this command or in the script with the
HilightColor command, grey100 is used.
*FvwmScript: DefaultShadow
color Specifies the default shadow color to be used. If not
specified with this command or in the script with the
ShadowColor command, grey55 is used.
*FvwmScript: DefaultColorset
colorset Tells the module to use colorset
colorset as the default
colorset.
ANATOMY OF A SCRIPT
FvwmScript uses a particular programming language. A script is
composed of five parts. Heading contains general characteristics of
the window and default properties for all widgets. The second part
contains instructions whom are executed at the startup of the
script. The third part contains periodic tasks which are executed
every second. The fourth part contains instructions which are
executed at exit. And the last part contains the description of
widgets. A widget consists of eleven types of items: text labels,
single-line text inputs, radio buttons, checkbox, push buttons,
horizontal and vertical scrollbars, rectangles, pop up menus,
swallowexecs and mini scrollbars.
HEADING OF A SCRIPT
The syntax is as follows:
WindowTitle
string This option sets the window title.
WindowSize
width height This option sets window size.
width and
height are numerical
value.
WindowPosition
x y This option sets window position.
x and
y are numerical value.
ForeColor {
color}
This option sets the default foreground color for all widgets.
BackColor {
color}
This option sets the default background color for all widgets.
HilightColor {
color}
This option sets the default hilight color for all widgets.
ShadowColor {
color}
This option sets the default shadow color for all widgets.
Colorset {
n}
This option sets the default colorset for all widgets.
Font {
font}
This option sets the default font for all widgets.
UseGettext [
locale_path]
Enable the use of the gettext mechanism which is used by the
WindowLocaleTitle, LocaleTitle, ChangeLocaleTitle instructions
and the Gettext function. If no argument is given, the
default FvwmScript locale catalog is used. This catalog is
under the locale fvwm installation directory and the text
domain is FvwmScript
(install_prefix/share/locale/*/LC_MESSAGES/FvwmScript.mo).
You can reset this catalog or add some catalogs exactly in the
same way than with the
LocalePath fvwm command (see the fvwm
manual page). This instruction should be placed before the
WindowLocaleTitle instruction.
WindowLocaleTitle
string This option sets the window title, but use the locale
catalog(s) defined with UseGettext.
INITIALISATION
This part contains instructions which will be executed at the
startup. For example:
Init
Begin
Do "Exec cat tada.voc > /dev/dsp"
WarpPointer 1
Set $ToDo=Restart
End
These instructions are used to play a sound, move the pointer to
widget 1 and to initialize $ToDo to "Restart" at every startup.
PERIODIC TASKS
This part of the script contains instructions that are executed every
second. For example:
PeriodicTasks
Begin
If (RemainderOfDiv (GetTime) 10)==0 Then
Do {Exec xcalc}
End
This example shows how to launch xcalc every 10 seconds.
THE QUIT FUNCTION
This part of the script contains instructions that are executed when
the script exits (after the Quit instruction or if you close the
window with the Close, Delete or Destroy fvwm command). For Example
QuitFunc
Begin
Do {Echo bye, bye}
End
Be aware that if you used the KillModule fvwm command to close the
script, some instructions or functions which rely on the existence of
a communication link between the script and fvwm will not be executed
(for example the Do command). To smoothly kill a script with an fvwm
command see the
COMMANDS section.
MAIN OF A SCRIPT
The second part of the script contains the description for every
widget in the script. Each widget description has two parts. The
first part describes initial properties, the second part contains
instructions that are executed when the widget receives messages.
All widgets can send and receive messages. All messages are
identified by a number. The message "UserAction" is sent to a widget
when the user operates the widget. The syntax for the first part is:
Widget id # A number between 1 and 999 inclusive
Property
Type string
Size width height
Position x y
Title { string }
Value int
MaxValue int
MinValue int
Font string
ForeColor { color }
BackColor { color }
HilightColor { color }
ShadowColor { color }
Colorset int
Flags flagsOpt
The flagsOpt option to Flags is a space separated list containing one
or more of the keywords
Hidden,
NoReliefString,
NoFocus,
Left /
Center /
Right.
Hidden is used to specify if the widget is hidden at
startup.
NoReliefString specifies if strings are drawn with relief
or not.
NoFocus specifies if the widget can get the keyboard focus
or not. By default all widgets take focus, except Rectangle,
HDipstick and VDipstick which cannot. Moreover, the NoFocus widgets
are skipped when you circulate around the widgets with the
(Shift-)Tab short cut.
Left /
Center /
Right specifies the text
position. These apply only to ItemDraw, List, Menu, PopupMenu and
PushButton. The default is
Center for ItemDraw and PushButton and
Left for the other widgets.
LocaleTitle can be used in place of Title, for using the locale
catalog(s) defined with UseGettext.
The position of every widget must be specified.
The syntax for the second part is:
Main
Case message of
SingleClic:
Begin
# list of instructions which will be
# executed when widget receives
# message "SingleClic". This message is
# generated by the user.
End
1 :
Begin
# list of instructions which will be
# executed when widget receives
# message 1
End
End
LIST OF WIDGETS
There is fifteen types of widgets.
CheckBox: Display check box with a string.
Title: title of the check box.
Value: if Value is equal to 1, the box is checked else it is
not.
The
Size property is ignored.
HDipstick: Display a horizontal dipstick.
This widget can be used to display disk usage.
Value: specify the current value of the dipstick.
MinValue: specify the minimum value of the dipstick.
MaxValue: specify the maximum value of the dipstick.
A minimum size of 30x11 is imposed.
HScrollBar: Display an horizontal scrollbar.
Value: position of the thumb.
MaxValue: upper limit of Value.
MinValue: lower limit of Value.
The height property is ignored and a minimum width is imposed.
The width should be at least the range plus 37 if all values
are to be selectable e.g. a min of 0 and max of 10 has a
range of 11 and therefore should have a minimum width of 48.
ItemDraw: Display an icon and/or a string.
Title: string to display.
Icon: icon to display.
MaxValue: x coordinate of the cursor.
MinValue: y coordinate of the cursor.
The size is made large enough to contain the title and/or the
icon.
List: Display a list.
List lets user to choose between various options.
Value: specify which option is selected.
MinValue: First visible option.
Title: title contains options displayed in the list. The
syntax is the following: {Option 1|Option 2|...|Option N}. All
menus are displayed at the top of window.
A minimum height of three items is imposed and the width is
made to be at least 108.
Menu: Display a menu whom lets user to choose a option.
Items of type Menu are layed out from left to right along the
top of the window. The size and position properties are
ignored.
Value: specify which option is selected.
Title: title contains options displayed in the menu. The
syntax is the following: {Option 1|Option 2|...|Option N}.
MiniScroll: Display a very small vertical scrollbar.
Value: position of the thumb.
MaxValue: upper limit of Value.
MinValue: lower limit of Value.
The size is set to 19x34.
PopupMenu: Display a pop up menu.
Value: specify what option is selected.
Title: the title has the following syntax: {Option 1|Option
2|...|Option N}."Option 1|Option 2|...|Option N" is the pop up
menu which is displayed when pressing mouse button.
The size property is ignored.
PushButton: Display push button with an icon and/or a string.
Title: this string has the following syntax {Title of the
button|Option 1|Option 2|Option3|...|Option N}. "Option
1|Option 2|...|Option N" is the pop up menu which is displayed
when pressing the right button.
Icon: icon to display.
The button is made large enough to fit the icon and or label.
RadioButton: Display radio button with a string.
Title: title of the radio button.
Value: if Value is equal to 1, the box is checked else it is
not.
The size property is ignored
Rectangle: Display a rectangle.
This type of widget can be used to decorate window.
SwallowExec This type of widget causes FvwmScript to spawn an process, and
capture the first window whose name or resource is equal to
Title, and display it in the script window.
Title: specify the window name which be captured and displayed
in the script window.
SwallowExec: specify the command line to execute to spawn the
process. Modules can also be swallowed.
Value: specify the looking of the border. Possible value: -1,
0, 1.
The size is made to be at least 30x30
TextField: Display a text input field.
The text input field can be used to edit a single-line string.
Title: content of text field.
Value: position of the insert point.
MinValue: position of the end of the selection.
MaxValue: first visible character of the title
The height property is ignored, the width is made to be at
least 40 pixels wider than the initial contents.
VDipstick: Display a vertical dipstick.
Value: specify the current value of the dipstick.
MinValue: specify the minimum value of the dipstick.
MaxValue: specify the maximum value of the dipstick.
The size is made to be at least 11x30.
VScrollBar: Display a vertical scrollbar.
Value: position of the thumb.
MaxValue: upper limit of Value.
MinValue: lower limit of Value.
The width property is ignored and a minimum height is imposed.
The height should be at least the range plus 37 if all values
are to be selectable e.g. a min of 0 and max of 10 has a
range of 11 and therefore should have a minimum height of 48.
INSTRUCTIONS
Here is the description of all instructions.
HideWidget
id : hide the widget numbered
id.
ShowWidget
id: show the widget numbered
id.
ChangeValue
id1 id2 Set the value of the widget numbered
id1 to
id2.
ChangeMaxValue
id1 id2 Set the maximum value of the widget numbered
id1 to
id2.
ChangeMinValue
id1 id2 Set the minimum value of the widget numbered
id1 to
id2.
ChangeTitle
id1 id2 Set the title of the widget numbered
id1 to
id2.
ChangeWindowTitle
string Set the title of the window to
string.
ChangeWindowTitleFromArg
numarg Set the title of the window to the value of the
numarg-th
script argument.
ChangeLocaleTitle
id1 id2 As ChangeTitle but use the locale catalog(s) defined with
UseGettext.
ChangeIcon
id1 id2 Set the icon of the widget numbered
id1 to
id2.
ChangeForeColor
id1 {
color}
Set the foreground color of the widget numbered
id1 to
{
color}.
ChangeBackColor
id1 {
color}
Set the background color of the widget numbered
id1 to
{
color}.
ChangeColorSet
id1 id2 Set the colorset of the widget numbered
id1 to
id2. Specifying
widget 0 sets the main window colorset.
ChangePosition
id1 x y Move the widget numbered
id1 to position (
x,
y).
ChangeSize
id1 width height Set the size of the widget numbered
id1 to (
width,
height).
ChangeFont
id1 newfont Set the font of the widget numbered
id1 to
newfont.
WarpPointer
id Warp the mouse pointer into the widget numbered
id.
WriteToFile
filename {
str1} {
str2} etc
Write to the file
filename the string which is the
concatenation of all arguments
str1,
str2, etc.
Do {
command args}
Execute the fvwm command inside the Do block. Any fvwm
command as described in the fvwm2 man page can be used.
Commands are sent from this module to the fvwm main program
for processing. The length of the command and arguments can
not exceed 988 characters.
Set $
var={
str1} {
str2} etc
Concatenate all arguments to a string and set the variable
$
var to this string.
Quit: quit the program.
SendSignal
id1 id2 Send a message numbered
id2 to widget
id1.
SendToScript
id_script {
str11} {
str2} etc
Send a message to the script identified by id_script. The
message is the concatenation of str1, str2...
Key
Keyname Modifier id sig str1 str2 etc
Binds a keyboard key to the instruction
SendSignal
id sig and sets the "last string" to the concatenation of str1,
str2... (see the LastString function). The
Keyname and
Modifiers fields are defined as in the fvwm Key command.
ARGUMENTS
Most of commands use arguments. There are two kinds of arguments:
numbers and strings. A numerical argument is a value which is
between -32000 and +32000. A string is always surrounded with braces.
Variables always begin with the character "$" and can contain both
numbers and strings.
FUNCTIONS
All functions use arguments. Functions can return both a string and a
number. The syntax is:
(function argument1 argument2 etc)
Here is the complete list of arguments:
(GetTitle
id)
Return the title of the widget numbered
id.
(GetValue
id)
Return the current value of the widget numbered
id.
(GetMinValue
id)
Return the current Min value of the widget numbered
id.
(GetMaxValue
id)
Return the current Max value of the widget numbered
id.
(GetFore
id)
Return the current RGB foreground value of the widget numbered
id in the hex format RRGGBB.
(GetBack
id)
Return the current RGB background value of the widget numbered
id in the hex format RRGGBB.
(GetHilight
id)
Return the current RGB hilight value of the widget numbered
id in the hex format RRGGBB.
(GetShadow
id)
Return the current RGB shadow value of the widget numbered
id in the hex format RRGGBB.
(GetOutput {
str}
int1 int2)
Executes the command
str, gets the standard output and returns
the word which is in the line
int1 and in the position
int2.
If
int2 is equal to -1, GetOutput returns the complete line.
(NumToHex
int)
Return the hexadecimal value of
int.
(HexToNum {
str})
Return the decimal value of
str,
str must be an hexadecimal
value.
(Add
int1 int2)
Return the result of (
int1+
int2).
(Mult
int1 int2)
Return the result of (
int1*
int2).
(Div
int1 int2)
Return the result of (
int1/
int2).
(StrCopy {
str}
int1 int2)
Return the string whom is between position int1 and int2. For
example, (StrCopy {Hello} 1 2) returns {He}
(LaunchScript {
str})
This function launches the script named str and returns an
identification number. This number is necessary to use the
functions SendToScript and ReceiveFromScript. The string str
contains the script name and some arguments.
(GetScriptArgument {
int})
This function returns the argument script used in the function
LaunchScript. If int is equal to zero, GetScriptArgument
returns the name of the script.
(GetScriptFather)
This function returns the identification number of the script
father.
(ReceivFromScript {
int})
This function returns the message sent by the script numbered
int.
(RemainderOfDiv {
int1 int2}): t
This function returns the remainder of the division
(
int1/
int2).
(GetTime)
This function returns the time in seconds.
(GetPid)
This function returns the process id of the script.
(Gettext {
str})
This function return the translation of
str by using the
locale catalog(s) defined with UseGettext.
(SendMsgAndGet {
comId} {
cmd}
bool)
Sends the command
cmd with identifier
comId to an external
program ready to communicate with the script using a protocol
specific to FvwmScript. If
bool is 0 FvwmScript does not wait
for an answer from the external program. In this case the
returned value is 1 if the message can be sent to the external
program and 0 if this is not the case. If
bool is 1, then
FvwmScript waits for an answer from the external program and
the return value is this answer (a line of no more than 32000
characters). If the communication fails, the returned value is
0. See the section
A COMMUNICATION PROTOCOL for a description
of the communication protocol used.
(Parse {
str}
int)
where
str must be a string of the form:
X1S1X2S2X3S3...SnXn
where the Xn are numbers containing four decimal digits and
where Sn are strings of length exactly Xn. The returned value
is the string S
int. If
int is out of range (e.g., >n) the
returned value is the empty string. If
str is not of the
specified form, the return value is unpredictable (but empty
in the average). This function is useful to handle strings
returned by the SendMsgAndGet function.
(LastString)
This function returns the "current working string" for the Key
instruction and the SendString command (see the
COMMANDS section). At startup this string is empty, but when a Key
binding is detected (respectively, a SendString command is
received), then this string is set to the string associated to
the instruction (respectively, to the command).
CONDITIONAL LOOPS
There are three kinds of conditional loops. The instruction "If-Then-
Else" has the following syntax:
If $ToDo=={Open xcalc} Then
Do {Exec xcalc &} # List of instructions
Else
Begin
Do {Exec killall xcalc &} # List of instructions
Do {Exec echo xcalc killed > /dev/console}
End
The second part "Else-Begin-End" is optional. If the loop contains
only one instruction, Begin and End can be omitted. The instruction
"While-Do" has the following syntax:
While $i<5 Do
Begin
Set $i=(Add i 1) # List of instructions
End
Two strings can be compared with "==" and two numbers can be compared
with "<", "<=", "==", ">=", ">". The loop "For-Do-Begin-End" has the
following syntax:
For $i=1 To 20 Do
Begin
Do {Exec xcalc &}# List of instructions
End
COMMANDS
The following fvwm command may be executed at any time
SendToModule
ScriptName SendString
id sig str it sends to any module with alias or name which matches
ScriptName the string
SendString
id sig str When an FvwmScript receives such a message it sends to the Widget
id the signal numbered
sig and the string
str can be obtained with the
LastString function. Let us give an example. Say that you have a
script MyScript with the widget:
Widget 50
Property
Type PushButton
Title {Quit}
...
Main
Case message of
SingleClic:
Begin
Quit
End
1 :
Begin
Set $str = (LastString)
If $str == {Quit} Then
Quit
Else
ChangeTitle 33 $str
End
End
Then the command
SendToModule MyScript SendString 50 1 str
forces MyScript to exit if str is equal to "Quit" and if not it
changes the title of Widget 33 to str.
This command can be used to change the window title
SendToModule
ScriptName ChangeWindowTitle
newTitle [oldTitle] it causes that any module with alias or name which matches
ScriptName changes its associated window title to
newTitle. The optional
argument
oldTitle makes sense when there are several instances of the
same script. It permits one to avoid changing the name of all these
instances by specifying the name of the window associated to the
target script (see the example below).
+ I Module FvwmScript FvwmStorageSend "/dev/hda6"
+ I Wait FvwmStorageSend
+ I SendToModule FvwmStorageSend ChangeWindowTitle HDA6
+ I Module FvwmScript FvwmStorageSend "/dev/hda1"
+ I Wait FvwmStorageSend
+ I SendToModule FvwmStorageSend ChangeWindowTitle HDA1 FvwmStorageSend
Without the FvwmStorageSend argument in the last case, the
SendToModule command would have changed to HDA1 the name of both
instances of FvwmStorageSend.
EXAMPLES
You will find examples of scripts in the fvwm configuration
directory.
FvwmScript-BellSetup, FvwmScript-KeyboardSetup, FvwmScript-
PointerSetup and FvwmScript-ScreenSetup are a set of scripts that
modify X settings. These scripts save preferences into a file named
~/.xinit-fvwmrc (If you want to use another file name, give it as the
first argument of the script). If you want to load these preferences
at every startup, you have to include the line ".xinit-fvwmrc" in
your .xinitrc (or .xsession) file before starting fvwm.
FvwmScript-BaseConfig modifies fvwm focus and paging mouse policy,
window placement, opacity and other features of the move and resize
commands, snap attraction and shading animation. This script saves
preferences into a file named .FvwmBaseConfig in the user's data
directory (i.e., $HOME/.fvwm or $FVWM_USERDIR if set). If you want
to load these preferences at every startup you must add the line
"Read .FvwmBaseConfig" in your fvwm configuration file. If you want
to use another file name, give it as the first argument of the
script. When you click on Ok or Apply an fvwm function that you may
define named BaseConfigOkFunc or BaseConfigApplyFunc is called. This
allows for reloading specific application styles that the script has
destroyed (e.g., AddToFunc BaseConfigOkFunc I Read MyAppStyle).
FvwmScript-Buttons is a buttons panel which can replace FvwmButtons
(this script supports popup menus and requires xload, xclock,
FvwmPager, TkDesk). FvwmScript-Colorset allows you to edit your
colorset. FvwmScript-Date allows you to set date and time.
FvwmScript-FileBrowser is a file browser used by the other scripts.
FvwmScript-Find is an elementary front-end to find. FvwmScript-Quit
allows one to quit fvwm, restart fvwm or some other window manager,
or shut down and reboot the computer. FvwmScript-ScreenDump is a
screen dumper. FvwmScript-WidgetDemo is a pure example script. See
the next section for FvwmScript-ComExample.
A COMMUNICATION PROTOCOL
FvwmScript is a weak (but simple) programming language. If you need
to deal with a lot of data and/or you need to use complex algorithms
you should use an external program (in perl for example) and "send"
the desired information to your FvwmScript script. The first approach
is to use the GetOutput function. This is simple but you should
rerun your external program each time you need information from it
(and this may cause performances problems). The second approach is
to use the SendMsgAndGet function which extends FvwmScript by using
any programming language which can deal with named pipes (fifos). We
describe this solution in this section. (A third approach is to use
fvwm-themes-com from the fvwm-themes package, but in fact the
SendMsgAndGet method is an implementation of fvwm-themes-com inside
FvwmScript and this gives better performance).
Basically, you start an "external" program (the program for short)
from your FvwmScript script (the script for short). This program runs
in the background and you use the SendMsgAndGet function in your
script to ask questions or to give instructions to the program. The
program must strictly respect a certain communication protocol.
First of all there is an identifier
comId for the communication, it
should contain the process id of the script for a good implementation
of the protocol (use the GetPid function and pass the
comId via an
option to the program). The protocol uses two fifos, in the fvwm user
directory, named: .tmp-com-in-
comId and .tmp-com-out-
comId. The
program should create and listen on the .tmp-com-in-
comId fifo. Then,
when FvwmScript executes a function of the form:
Set $answer = (SendMsgAndGet {
comId} {
cmd}
bool)
FvwmScript writes the
cmd on this fifo. This way the program can
read the
cmd and can execute the appropriate action (it should remove
the in fifo to support multi-communications). If
bool is 0,
FvwmScript does not wait for an answer from the program and return 1
if the previous actions succeed and 0 if they failed (then the
program should "go back" to the in fifo). If
bool is 1, then
FvwmScript waits (20 sec) for an answer from the program and in turn
returns the answer to the script (note that
bool is not passed to the
program as it must know which commands need an answer). To answer,
the program creates the .tmp-com-out-
comId fifo and writes the answer
on it. The program should wait until FvwmScript reads the answer and
then it should remove the out fifo and go back to the in fifo. The
answer should consist of one line of no more than 32000 characters
(take a look at the Parse function to handle multiple lines as one
line).
A simple way to understand this protocol and to write scripts and
programs that use it is to take a look at the (not useful) example
FvwmScript-ComExample and fvwm-script-ComExample.pl (that can found
in the fvwm data directory). Moreover, this implementation of the
protocol solves questions as: What to do if the script exits for a
bad reason? What to do if the program exits for a bad reason?
...etc.
BUGS
FvwmScript crashes if widgets are accessed that have not been
defined.
AUTHOR
Frederic Cordier (cordie97@cui.unige.ch or f-cord96@univ-
lyon1.fr).
CONTRIBUTOR
Eddy J. Gurney (eddy@gizmo.aa.ans.net).
3rd Berkeley Distribution 19 October 2022 (2.7.0) FvwmScript(1)