INKSCAPE(1) Inkscape Commands Manual INKSCAPE(1)


NAME


Inkscape - an SVG (Scalable Vector Graphics) editing program.

SYNOPSIS


"inkscape [options] [filename_1 filename_2 ...]"

options:

-?, --help
--help-all
--help-gapplication
--help-gtk

-V, --version
--debug-info
--system-data-directory
--user-data-directory

-p, --pipe
--pdf-page=PAGE
--pdf-poppler
--convert-dpi-method=METHOD
--no-convert-text-baseline-spacing

-o, --export-filename=FILENAME
--export-overwrite
--export-type=TYPE[,TYPE]*
--export-extension=EXTENSION-ID

-C, --export-area-page
-D, --export-area-drawing
-a, --export-area=x0:y0:x1:y1
--export-area-snap
-d, --export-dpi=DPI
-w, --export-width=WIDTH
-h, --export-height=HEIGHT
--export-margin=MARGIN

-i, --export-id=OBJECT-ID[;OBJECT-ID]*
-j, --export-id-only
-l, --export-plain-svg
--export-png-color-mode=COLORMODE
--export-png-use-dithering=BOOLEAN
--export-ps-level=LEVEL
--export-pdf-version=VERSION
-T, --export-text-to-path
--export-latex
--export-ignore-filters
-t, --export-use-hints
-b, --export-background=COLOR
-y, --export-background-opacity=VALUE

-I, --query-id=OBJECT-ID[,OBJECT-ID]*
-S, --query-all
-X, --query-x
-Y, --query-y
-W, --query-width
-H, --query-height

--vacuum-defs
--select=OBJECT-ID[,OBJECT-ID]*
--actions=ACTION(:ARG)[;ACTION(:ARG)]*
--action-list

-g, --with-gui
--display=DISPLAY
--app-id-tag=TAG
--batch-process
--shell

DESCRIPTION


Inkscape is a Free and open source vector graphics editor. It offers
a rich set of features and is widely used for both artistic and
technical illustrations such as cartoons, clip art, logos,
typography, diagramming and flowcharting. It uses vector graphics to
allow for sharp printouts and renderings at unlimited resolution and
is not bound to a fixed number of pixels like raster graphics.
Inkscape uses the standardized SVG file format as its main format,
which is supported by many other applications including web browsers.

The interface is designed to be comfortable and efficient for skilled
users, while remaining conformant to GNOME standards so that users
familiar with other GNOME applications can learn its interface
rapidly.

SVG is a W3C standard XML format for 2D vector drawing. It allows
defining objects in the drawing using points, paths, and primitive
shapes. Colors, fonts, stroke width, and so forth are specified as
`style' attributes to these objects. The intent is that since SVG is
a standard, and since its files are text/xml, it will be possible to
use SVG files in a sizeable number of programs and for a wide range
of uses.

Inkscape uses SVG as its native document format, and has the goal of
becoming the most fully compliant drawing program for SVG files
available in the Open Source community.

OPTIONS


-?, --help
Shows a help message.

--help-all
Shows all help options.

--help-gapplication
Shows the GApplication options.

--help-gtk
Shows the GTK+ options.

-V, --version
Shows the Inkscape version and build date.

--debug-info
Prints technical information including Inkscape version,
dependency versions and operating system. This Information
is useful when debugging issues with Inkscape and should be
included whenever filing a bug report.

--system-data-directory
Prints the system data directory where data files that ship
with Inkscape are stored. This includes files which Inkscape
requires to run (like unit definitions, built-in key maps,
files describing UI layout, icon themes, etc.), core
extensions, stock resources (filters, fonts, markers, color
palettes, symbols, templates) and documentation (SVG example
files, tutorials).

The location in which Inkscape expects the system data
directory can be overridden with the INKSCAPE_DATADIR
environment variable.

--user-data-directory
Prints the user profile directory where user-specific data
files and preferences are stored. Custom extensions and
resources (filters, fonts, markers, color palettes, symbols,
templates) should be installed into their respective
subdirectories in this directory. In addition placing a file
with a name identical to one in the system data directory
here allows to override most presets from the system data
directory (e.g. default templates, UI files, etc.).

The default location of the profile directory can be
overridden with the INKSCAPE_PROFILE_DIR environment
variable.

-p, --pipe
Reads input file from standard input (stdin).

--pdf-page=PAGE
Imports the given page of a pdf file. Numbering starts with
1.

--pdf-poppler
By default Inkscape imports PDF files via an internal
(poppler-derived) library. Text is stored as text. Meshes
are converted to tiles. Use --pdf-poppler to import via an
external (poppler with cairo backend) library instead. Text
consists of groups containing cloned glyphs where each glyph
is a path. Images are stored internally. Meshes cause entire
document to be rendered as a raster image.

--convert-dpi-method=METHOD
Choose method used to rescale legacy (pre-0.92) files which
render slightly smaller due to the switch from 90 DPI to 96
DPI when interpreting lengths expressed in units of pixels.
Possible values are "none" (no change, document will render
at 94% of its original size), "scale-viewbox" (document will
be rescaled globally, individual lengths will stay untouched)
and "scale-document" (each length will be re-scaled
individually).

--no-convert-text-baseline-spacing
Do not automatically fix text baselines in legacy (pre-0.92)
files on opening. Inkscape 0.92 adopts the CSS standard
definition for the 'line-height' property, which differs from
past versions. By default, the line height values in files
created prior to Inkscape 0.92 will be adjusted on loading to
preserve the intended text layout. This command line option
will skip that adjustment.

-o, --export-filename=FILENAME
Sets the name of the output file. The default is to re-use
the name of the input file. If --export-type is also used,
the file extension will be adjusted (or added) as
appropriate. Otherwise the file type to export will be
inferred from the extension of the specified filename.

Usage of the special filename "-" makes Inkscape write the
image data to standard output (stdout).

--export-overwrite
Overwrites input file.

--export-type=TYPE[,TYPE]*
Specify the file type to export. Possible values: svg, png,
ps, eps, pdf, emf, wmf and every file type for which an
export extension exists. It is possible to export more than
one file type at a time.

Note that PostScript does not support transparency, so any
transparent objects in the original SVG will be automatically
rasterized. Used fonts are subset and embedded. The default
export area is page; you can set it to drawing by
--export-area-drawing.

Note that PDF format preserves the transparency in the
original SVG.

--export-extension=EXTENSION-ID
Allows to specify an output extension that will be used for
exporting, which is especially relevant if there is more than
one export option for a given file type. If set, the file
extension in --export-filename and --export-type may be
omitted. Additionally, if set, only one file type may be
given in --export-type.

-C, --export-area-page
In SVG, PNG, PDF, PS exported area is the page. This is the
default for SVG, PNG, PDF, and PS, so you don't need to
specify this unless you are using --export-id to export a
specific object. For EPS this option is currently not
supported.

-D, --export-area-drawing
In SVG, PNG, PDF, PS, and EPS export, exported area is the
drawing (not page), i.e. the bounding box of all objects of
the document (or of the exported object if --export-id is
used). With this option, the exported image will display all
the visible objects of the document without margins or
cropping. This is the default export area for EPS. For PNG,
it can be used in combination with --export-use-hints.

-a x0:y0:x1:y1, --export-area=x0:y0:x1:y1
In PNG export, set the exported area of the document,
specified in px (1/96 in). The default is to export the
entire document page. The point (0,0) is the lower-left
corner.

--export-area-snap
For PNG export, snap the export area outwards to the nearest
integer px values. If you are using the default export
resolution of 96 dpi and your graphics are pixel-snapped to
minimize antialiasing, this switch allows you to preserve
this alignment even if you are exporting some object's
bounding box (with --export-id or --export-area-drawing)
which is itself not pixel-aligned.

-d DPI, --export-dpi=DPI
The resolution used for PNG export. It is also used for
fallback rasterization of filtered objects when exporting to
PS, EPS, or PDF (unless you specify --export-ignore-filters
to suppress rasterization). The default is 96 dpi, which
corresponds to 1 SVG user unit (px, also called "user unit")
exporting to 1 bitmap pixel. This value overrides the DPI
hint if used with --export-use-hints.

-w WIDTH, --export-width=WIDTH
The width of generated bitmap in pixels. This value
overrides the --export-dpi setting (or the DPI hint if used
with --export-use-hints).

-h HEIGHT, --export-height=HEIGHT
The height of generated bitmap in pixels. This value
overrides the --export-dpi setting (or the DPI hint if used
with --export-use-hints).

--export-margin=MARGIN
Adds a margin around the exported area. The size of the
margin is specified in units of page size (for SVG) or
millimeters (for PS/PDF). The option currently has no effect
for other export formats.

-i ID, --export-id=OBJECT-ID[;OBJECT-ID]*
For PNG, PS, EPS, PDF and plain SVG export, the id attribute
value of the object(s) that you want to export from the
document; all other objects are not exported. By default the
exported area is the bounding box of the object; you can
override this using --export-area (PNG only) or
--export-area-page.

If you specify many values with a semicolon separated list of
objects, each one will be exported separately. In this case
the exported files will be named this way:
[input_filename]_[ID].[export_type]

-j, --export-id-only
For PNG and plain SVG, only export the object whose id is
given in --export-id. All other objects are hidden and won't
show in export even if they overlay the exported object.
Without --export-id, this option is ignored. For PDF export,
this is the default, so this option has no effect.

-l, --export-plain-svg
Export document(s) to plain SVG format, without sodipodi: or
inkscape: namespaces and without RDF metadata. Use the
--export-filename option to specify the filename.

--export-png-color-mode=COLORMODE
Sets the color mode (bit depth and color type) for exported
bitmaps
(Gray_1/Gray_2/Gray_4/Gray_8/Gray_16/RGB_8/RGB_16/GrayAlpha_8/GrayAlpha_16/RGBA_8/RGBA_16)

--export-png-use-dithering=false|true
Forces dithering or disables it (the Inkscape build must
support dithering for this).

--export-ps-level=LEVEL
Set language version for PS and EPS export. PostScript level
2 or 3 is supported. Default is 3.

--export-pdf-version=VERSION
Select the PDF version of the exported PDF file. This option
basically exposes the PDF version selector found in the PDF-
export dialog of the GUI. You must provide one of the
versions from that combo-box, e.g. "1.4". The default pdf
export version is "1.4".

-T, --export-text-to-path
Convert text objects to paths on export, where applicable
(for PS, EPS, PDF and SVG export).

--export-latex
(for PS, EPS, and PDF export) Used for creating images for
LaTeX documents, where the image's text is typeset by LaTeX.
When exporting to PDF/PS/EPS format, this option splits the
output into a PDF/PS/EPS file (e.g. as specified by
--export-type) and a LaTeX file. Text will not be output in
the PDF/PS/EPS file, but instead will appear in the LaTeX
file. This LaTeX file includes the PDF/PS/EPS. Inputting
(\input{image.tex}) the LaTeX file in your LaTeX document
will show the image and all text will be typeset by LaTeX.
See the resulting LaTeX file for more information. Also see
GNUPlot's `epslatex' output terminal.

--export-ignore-filters
Export filtered objects (e.g. those with blur) as vectors,
ignoring the filters (for PS, EPS, and PDF export). By
default, all filtered objects are rasterized at --export-dpi
(default 96 dpi), preserving the appearance.

-t, --export-use-hints
While exporting to PNG, use export filename and DPI hints
stored in the exported object (only with --export-id). These
hints are set automatically when you export selection from
within Inkscape. So, for example, if you export a shape with
id="path231" as /home/me/shape.png at 300 dpi from
document.svg using Inkscape GUI, and save the document, then
later you will be able to reexport that shape to the same
file with the same resolution simply with

inkscape -i path231 -t document.svg

If you use --export-dpi, --export-width, or --export-height
with this option, then the DPI hint will be ignored and the
value from the command line will be used. If you use
--export-filename with this option, then the filename hint
will be ignored and the filename from the command line will
be used.

-b COLOR, --export-background=COLOR
Background color of exported PNG. This may be any SVG
supported color string, for example "#ff007f" or "rgb(255, 0,
128)". If not set, then the page color set in Inkscape in
the Document Properties dialog will be used (stored in the
pagecolor= attribute of sodipodi:namedview).

-y VALUE, --export-background-opacity=VALUE
Opacity of the background of exported PNG. This may be a
value either between 0.0 and 1.0 (0.0 meaning full
transparency, 1.0 full opacity) or greater than 1 up to 255
(255 meaning full opacity). If not set and the -b option is
not used, then the page opacity set in Inkscape in the
Document Properties dialog will be used (stored in the
inkscape:pageopacity= attribute of sodipodi:namedview). If
not set but the -b option is used, then the value of 255
(full opacity) will be used.

-I, --query-id=OBJECT-ID[,OBJECT-ID]*
Set the ID(s) of the object(s) whose dimensions are queried
in a comma-separated list. If not set, query options will
return the dimensions of the drawing (i.e. all document
objects), not the page or viewbox.

If you specify many values with a comma separated list of
objects, any geometry query (e.g. --query-x) will return a
comma separated list of values corresponding to the list of
objects in --query-id.

-S, --query-all
Prints a comma delimited listing of all objects in the SVG
document with IDs defined, along with their x, y, width, and
height values.

-X, --query-x
Query the X coordinate of the drawing or, if specified, of
the object with --query-id. The returned value is in px (SVG
user units).

-Y, --query-y
Query the Y coordinate of the drawing or, if specified, of
the object with --query-id. The returned value is in px (SVG
user units).

-W, --query-width
Query the width of the drawing or, if specified, of the
object with --query-id. The returned value is in px (SVG user
units).

-H, --query-height
Query the height of the drawing or, if specified, of the
object with --query-id. The returned value is in px (SVG user
units).

--vacuum-defs
Remove all unused items from the "<defs>" section of the SVG
file. If this option is invoked in conjunction with
--export-plain-svg, only the exported file will be affected.
If it is used alone, the specified file will be modified in
place.

--select=OBJECT-ID[,OBJECT-ID]*
The --select command will cause objects that have the ID
specified to be selected. You can select many objects width
a comma separated list. This allows various verbs to act
upon them. To remove all the selections use
"--verb=EditDeselect". The object IDs available are
dependent on the document specified to load.

--actions=ACTION(:ARG)[;ACTION(:ARG)]*
Actions are a new method to call functions with an optional
single parameter. To get a list of the action IDs available,
use the --action-list command line option. Eventually all
verbs will be replaced by actions. Temporarily, any verb
can be used as an action (without a parameter). Note, most
verbs require a GUI (even if they don't use it). To close the
GUI automatically at the end of processing, use
--batch-process. In addition all export options have
matching actions (remove the '--' in front of the option and
replace '=' with ':').

If only actions are used --batch-process must be used.

Export can be forced at any point with the export-do action.
This allows one to do multiple exports on a single file.

--action-list
Prints a list of all available actions.

-g, --with-gui
Try to use the GUI (on Unix, use the X server even if
$DISPLAY is not set).

--display=DISPLAY
Sets the X display to use for the Inkscape window.

--app-id-tag=TAG
Creates a unique instance of Inkscape with the application ID
'org.inkscape.Inkscape.TAG'. This is useful to separate the
Inkscape instances when running different Inkscape versions
or using different preferences files concurrently.

--batch-process
Close GUI after executing all actions or verbs.

--shell With this parameter, Inkscape will enter an interactive
command line shell mode. In this mode, you type in commands
at the prompt and Inkscape executes them, without you having
to run a new copy of Inkscape for each command. This feature
is mostly useful for scripting and server uses: it adds no
new capabilities but allows you to improve the speed and
memory requirements of any script that repeatedly calls
Inkscape to perform command line tasks (such as export or
conversions).

In shell mode Inkscape expects a sequence of actions (or
verbs) as input. They will be processed line by line, that
means typically when pressing enter. It is possible (but not
necessary) to put all actions on a single line.

The following example opens a file and exports it into two
different formats, then opens another file and exports a
single object:

file-open:file1.svg; export-type:pdf; export-do; export-type:png; export-do
file-open:file2.svg; export-id:rect2; export-id-only; export-filename:rect_only.svg; export-do

CONFIGURATION


The main configuration file is located in
~/.config/inkscape/preferences.xml; it stores a variety of
customization settings that you can change in Inkscape (mostly in the
Inkscape Preferences dialog). Also in the subdirectories there, you
can place your own:

$HOME/.config/inkscape/extensions/ - extensions.

$HOME/.config/inkscape/fonts/ - fonts.

$HOME/.config/inkscape/icons/ - icon sets.

$HOME/.config/inkscape/keys/ - keyboard maps.

$HOME/.config/inkscape/paint/ - patterns and hatches.

$HOME/.config/inkscape/palettes/ - palettes.

$HOME/.config/inkscape/symbols/ - symbol files.

$HOME/.config/inkscape/templates/ - new file templates.

$HOME/.config/inkscape/ui/ - user interface files.

DIAGNOSTICS


The program returns zero on success or non-zero on failure.

A variety of error messages and warnings may be printed to STDERR or
STDOUT. If the program behaves erratically with a particular SVG
file or crashes, it is useful to look at this output for clues.

EXAMPLES


While obviously Inkscape is primarily intended as a GUI application,
it can be used for doing SVG processing on the command line as well.

Open an SVG file in the GUI:

inkscape filename.svg

Export an SVG file into PNG with the default resolution of 96 dpi
(one SVG user unit translates to one bitmap pixel):

inkscape --export-filename=filename.png filename.svg

Same, but force the PNG file to be 600x400 pixels:

inkscape --export-filename=filename.png -w 600 -h 400 filename.svg

Same, but export the drawing (bounding box of all objects), not the
page:

inkscape --export-filename=filename.png --export-area-drawing filename.svg

Export two different files into four distinct file formats each:

inkscape --export-type=png,ps,eps,pdf filename1.svg filename2.svg

Export to PNG the object with id="text1555", using the output
filename and the resolution that were used for that object last time
when it was exported from the GUI:

inkscape --export-id=text1555 --export-use-hints filename.svg

Same, but use the default 96 dpi resolution, specify the filename,
and snap the exported area outwards to the nearest whole SVG user
unit values (to preserve pixel-alignment of objects and thus minimize
aliasing):

inkscape --export-id=text1555 --export-filename=text.png --export-area-snap filename.svg

Convert an Inkscape SVG document to plain SVG:

inkscape --export-plain-svg --export-filename=filename2.svg filename1.svg

Convert an SVG document to EPS, converting all texts to paths:

inkscape --export-filename=filename.eps --export-text-to-path filename.svg

Query the width of the object with id="text1555":

inkscape --query-width --query-id=text1555 filename.svg

Duplicate the objects with id="path1555" and id="rect835", rotate the
duplicates 90 degrees, save SVG, and quit:

inkscape --select=path1555,rect835 --actions="duplicate;object-rotate-90-cw" --export-overwrite filename.svg

Select all objects with ellipse tag, rotate them 30 degrees, save the
file, and quit.

inkscape --actions="select-by-element:ellipse;transform-rotate:30" --export-overwrite filename.svg

Export the object with the ID MyTriangle with a semi transparent
purple background to the file triangle_purple.png and with a red
background to the file triangle_red.png.

inkscape --actions="export-id:MyTriangle; export-id-only; export-background:purple; export-background-opacity:0.5;export-filename:triangle_purple.png; export-do; export-background:red; export-background-opacity:1; export-filename:triangle_red.png; export-do" filename.svg

Read an SVG from standard input (stdin) and export it to PDF format:

cat filename.svg | inkscape --pipe --export-filename=filename.pdf

Export an SVG to PNG format and write it to standard output (stdout),
then convert it to JPG format with ImageMagick's convert program:

inkscape --export-type=png --export-filename=- filename.svg | convert - filename.jpg

Same as above, but also reading from a pipe (--export-filename can be
omitted in this case)

cat filename.svg | inkscape --pipe --export-type=png | convert - filename.jpg

ENVIRONMENT VARIABLES


INKSCAPE_PROFILE_DIR
Set a custom location for the user profile directory.

INKSCAPE_DATADIR
Set a custom location for the Inkscape data directory (e.g.
$PREFIX/share if Inkscape's shared files are in
$PREFIX/share/inkscape).

INKSCAPE_LOCALEDIR
Set a custom location for the translation catalog.

For more details see also
<http://wiki.inkscape.org/wiki/index.php/Environment_variables>

THEMES


To load different icons sets instead of the default
$PREFIX/share/inkscape/icons/icons.svg file, the directory
$HOME/.config/inkscape/icons/ is used. Icons are loaded by name
(e.g. fill_none.svg), or if not found, then from icons.svg. If the
icon is not loaded from either of those locations, it falls back to
the default system location.

The needed icons are loaded from SVG files by searching for the SVG
id with the matching icon name. (For example, to load the
"fill_none" icon from a file, the bounding box seen for SVG id
"fill_none" is rendered as the icon, whether it comes from
fill_none.svg or icons.svg.)

OTHER INFO


The canonical place to find Inkscape info is at
<https://www.inkscape.org/>. The website has news, documentation,
tutorials, examples, mailing list archives, the latest released
version of the program, bugs and feature requests databases, forums,
and more.

SEE ALSO


potrace, cairo, rsvg, batik, ghostscript, pstoedit.

SVG compliance test suite:
<https://www.w3.org/Graphics/SVG/WG/wiki/Test_Suite_Overview>

SVG validator: <https://validator.w3.org/>

Scalable Vector Graphics (SVG) 1.1 Specification W3C Recommendation
16 August 2011 <https://www.w3.org/TR/SVG11/>

Scalable Vector Graphics (SVG) 1.2 Specification W3C Working Draft 13
April 2005 <https://www.w3.org/TR/SVG12/>

Scalable Vector Graphics (SVG) 2 Specification W3C Candidate
Recommendation 15 September 2016 <https://www.w3.org/TR/SVG2/>

Document Object Model (DOM): Level 2 Core W3C Recommendation 13
November 2000 <https://www.w3.org/TR/DOM-Level-2-Core/>

GUI NOTES


To learn Inkscape's GUI operation, read the manual in Help > Inkscape
manual, and the tutorials in Help > Tutorials.

Apart from SVG, Inkscape can import (File > Import) most bitmap
formats (PNG, BMP, JPG, XPM, GIF, etc.), plain text (requires Perl),
PS and EPS (requires Ghostscript), PDF and AI format (AI version 9.0
or newer).

Inkscape exports 32-bit PNG images (File > Export PNG Image) as well
as AI, PS, EPS, PDF, DXF, and several other formats via File > Save
as.

Inkscape can use the pressure and tilt of a graphic tablet pen for
width, angle, and force of action of several tools, including the
Calligraphic pen.

Inkscape includes a GUI front-end to the Potrace bitmap tracing
engine (<http://potrace.sf.net>) which is embedded into Inkscape.

Inkscape can use external scripts (stdin-to-stdout filters) that are
represented by commands in the Extensions menu. A script can have a
GUI dialog for setting various parameters and can get the IDs of the
selected objects on which to act via the command line. Inkscape comes
with an assortment of effects written in Python.

KEYBINDINGS


To get a complete list of keyboard and mouse shortcuts, view
doc/keys.html, or use the Keys and Mouse command in Help menu.

BUGS


Many bugs are known; please refer to the website
(<https://www.inkscape.org/>) for reviewing the reported ones and to
report newly found issues. See also the Known Issues section in the
Release Notes for your version (file `NEWS').

HISTORY


The codebase that would become Inkscape began life in 1999 as the
program Gill, the GNOME Illustrator application, created by Raph
Levien. The stated objective for Gill was to eventually support all
of SVG. Raph implemented the PostScript bezier imaging model,
including stroking and filling, line cap style, line join style,
text, etc. Raph's Gill page is at <http://www.levien.com/svg/>.
Work on Gill appears to have slowed or ceased in 2000.

The next incarnation of the codebase was to become the highly popular
program Sodipodi, led by Lauris Kaplinski. The codebase was turned
into a powerful illustration program over the course of several
year's work, adding several new features, multi-lingual support,
porting to Windows and other operating systems, and eliminating
dependencies.

Inkscape was formed in 2003 by four active Sodipodi developers, Bryce
Harrington, MenTaLguY, Nathan Hurst, and Ted Gould, wanting to take a
different direction with the codebase in terms of focus on SVG
compliance, interface look-and-feel, and a desire to open development
opportunities to more participants. The project progressed rapidly,
gaining a number of very active contributors and features.

Much work in the early days of the project focused on code
stabilization and internationalization. The original renderer
inherited from Sodipodi was laced with a number of mathematical
corner cases which led to unexpected crashes when the program was
pushed beyond routine uses; this renderer was replaced with Livarot
which, while not perfect either, was significantly less error prone.
The project also adopted a practice of committing code frequently,
and encouraging users to run developmental snapshots of the program;
this helped identify new bugs swiftly, and ensure it was easy for
users to verify the fixes. As a result, Inkscape releases have
generally earned a reputation for being robust and reliable.

Similarly, efforts were taken to internationalize and localize the
interface, which has helped the program gain contributors worldwide.

Inkscape has had a beneficial impact on the visual attractiveness of
Open Source in general, by providing a tool for creating and sharing
icons, splash screens, website art, and so on. In a way, despite
being "just an drawing program", Inkscape has played an important
role in making Open Source more visually stimulating to larger
audiences.

AUTHORS


This codebase owes its existence to a large number of contributors
throughout its various incarnations. The following list is certainly
incomplete, but serves to recognize the many shoulders on which this
application sits:

Maximilian Albert, Joshua A. Andler, Tavmjong Bah, Pierre Barbry-
Blot, Jean-Fran,cois Barraud, Campbell Barton, Bill Baxter, John
Beard, John Bintz, Arpad Biro, Nicholas Bishop, Joshua L. Blocher,
Hanno B"ock, Tomasz Boczkowski, Adrian Boguszewski, Henrik Bohre,
Boldewyn, Daniel Borgmann, Bastien Bouclet, Hans Breuer, Gustav
Broberg, Christopher Brown, Marcus Brubaker, Luca Bruno, Brynn, Nicu
Buculei, Bulia Byak, Pierre Caclin, Ian Caldwell, Gail Carmichael, Ed
Catmur, Chema Celorio, Jabiertxo Arraiza Cenoz, Johan Ceuppens,
Zbigniew Chyla, Alexander Clausen, John Cliff, Kees Cook, Ben
Cromwell, Jon Cruz, Aur'elie De-Cooman, Kris De Gussem, Milosz
Derezynski, Daniel D'iaz, Bruno Dilly, Larry Doolittle, Nicolas
Dufour, Tim Dwyer, Maxim V. Dziumanenko, Moritz Eberl, Johan Engelen,
Miklos Erdelyi, Ulf Erikson, No'e Falzon, Sebastian Faubel, Frank
Felfe, Andrew Fitzsimon, Edward Flick, Marcin Floryan, Fred, Ben
Fowler, Cedric Gemy, Steren Giannini, Olivier Gondouin, Ted Gould,
Toine de Greef, Michael Grosberg, Bryce Harrington, Dale Harvey,
Aur'elio Adnauer Heckert, Ren'e de Hesselle, Carl Hetherington, Jos
Hirth, Hannes Hochreiner, Thomas Holder, Joel Holdsworth, Christoffer
Holmstedt, Alan Horkan, Karl Ove Hufthammer, Richard Hughes, Nathan
Hurst, inductiveload, Thomas Ingham, Jean-Olivier Irisson, Bob
Jamison, Ted Janeczko, Marc Jeanmougin, jEsuSdA, Lauris Kaplinski,
Lynn Kerby, Niko Kiirala, James Kilfiger, Nikita Kitaev, Jason
Kivlighn, Adrian Knoth, Krzysztof Kosi'nski, Petr Kovar, Beno^it
Lavorata, Alex Leone, Julien Leray, Raph Levien, Diederik van Lierop,
Nicklas Lindgren, Vitaly Lipatov, Ivan Louette, Fernando Lucchesi
Bastos Jurema, Pierre-Antoine Marc, Aurel-Aim'e Marmion, Colin
Marquardt, Craig Marshall, Ivan Mas'ar, Dmitry G. Mastrukov, David
Mathog, Matiphas, Patrick McDermott, Michael Meeks, Federico Mena,
MenTaLguY, Aubanel Monnier, Vincent Montagne, Tim Mooney, Derek P.
Moore, Chris Morgan, Peter Moulder, J"org M"uller, Yukihiro Nakai,
Victor Navez, Jonathan Neuhauser, Christian Neumair, Nick, Andreas
Nilsson, Mitsuru Oka, Vin'icius dos Santos Oliveira, Martin Owens,
Alvin Penner, Matthew Petroff, Jon Phillips, Zdenko Podobny,
Alexandre Prokoudine, Jean-Ren'e Reinhard, Alexey Remizov, Frederic
Rodrigo, Hugo Rodrigues, Jean Franco Amoni Rodr'iguez, Juarez Rudsatz,
Xavier Conde Rueda, Felipe Corr^ea da Silva Sanches, Christian
Schaller, Marco Scholten, Tom von Schwerdtner, Markus Schwienbacher,
Danilo Segan, Abhishek Sharma, Tim Sheridan, Shivaken, Michael Sloan,
John Smith, Sandra Snan, Bostjan Spetic, Aaron Spike, Kaushik
Sridharan, Ralf Stephan, Dariusz Stojek, Patrick Storz, Martin Sucha,
~suv, Pat Suwalski, Adib Taraben, Parcly Taxel, Hugh Tebby, Jonas
Termeau, David Turner, Andre Twupack, Aleksandar Urosevi'c, Alex
Valavanis, Joakim Verona, Lucas Vieites, Daniel Wagenaar, Liam P.
White, Sebastian W"ust, Michael Wybrow, Gellule Xg, Daniel Yacob,
Masatake Yamato, David Yip, Sushant A.A.

COPYRIGHT AND LICENSE


Copyright (C) 1999-2022 by Authors.

Inkscape is free software; you can redistribute it and/or modify it
under the terms of the GPL version 2 or later.

1.2.2 2024-08-17 INKSCAPE(1)

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