DBE(3) X FUNCTIONS DBE(3)
NAME
DBE - Double Buffer Extension
SYNOPSIS
The Double Buffer Extension (DBE) provides a standard way to utilize
double-buffering within the framework of the X Window System.
Double-buffering uses two buffers, called front and back, which hold
images. The front buffer is visible to the user; the back buffer is
not. Successive frames of an animation are rendered into the back
buffer while the previously rendered frame is displayed in the front
buffer. When a new frame is ready, the back and front buffers swap
roles, making the new frame visible. Ideally, this exchange appears
to happen instantaneously to the user, with no visual artifacts.
Thus, only completely rendered images are presented to the user, and
remain visible during the entire time it takes to render a new frame.
The result is a flicker-free animation.
DESCRIPTION
Concepts Normal windows are created using
XCreateWindow() or
XCreateSimpleWindow(), which allocate a set of window
attributes and, for InputOutput windows, a front buffer, into
which an image can be drawn. The contents of this buffer will
be displayed when the window is visible.
This extension enables applications to use double-buffering
with a window. This involves creating a second buffer, called
a back buffer, and associating one or more back buffer names
(XIDs) with the window, for use when referring to (i.e.,
drawing to or reading from) the window's back buffer. The
back buffer name is a drawable of type
XdbeBackBuffer. DBE provides a relative double-buffering model. One XID, the
window, always refers to the front buffer. One or more other
XIDs, the back buffer names, always refer to the back buffer.
After a buffer swap, the window continues to refer to the
(new) front buffer, and the back buffer name continues to
refer to the (new) back buffer. Thus, applications and
toolkits that want to just render to the back buffer always
use the back buffer name for all drawing requests to the
window. Portions of an application that want to render to the
front buffer always use the window XID for all drawing
requests to the window.
Multiple clients and toolkits can all use double-buffering on
the same window. DBE does not provide a request for querying
whether a window has double-buffering support, and if so, what
the back buffer name is. Given the asynchronous nature of the
X Window System, this would cause race conditions. Instead,
DBE allows multiple back buffer names to exist for the same
window; they all refer to the same physical back buffer. The
first time a back buffer name is allocated for a window, the
window becomes double-buffered and the back buffer name is
associated with the window. Subsequently, the window already
is a double-buffered window, and nothing about the window
changes when a new back buffer name is allocated, except that
the new back buffer name is associated with the window. The
window remains double-buffered until either the window is
destroyed, or until all of the back buffer names for the
window are deallocated.
In general, both the front and back buffers ae treated the
same. In particular, here are some important characteristics:
Only one buffer per window can be visible at a time
(the front buffer).
Both buffers associated with a window have the same
visual type, depth, width, height, and shape as the
window.
Both buffers associated with a window are "visible" (or
"obscured") in the same way. When an Expose event is
generated for a window, this event is considered to
apply to both buffers equally. When a double-buffered
window is exposed, both buffers are tiled with the
window background. Even though the back buffer is not
visible, terms such as obscure apply to the back buffer
as well as to the front buffer.
It is acceptable at any time to pass an
XdbeBackBuffer in any function that expects a drawable. This enables
an application to draw directly into
XdbeBackBuffer in
the same fashion as it would draw into any other
drawable.
It is an error (Window) to pass an
XdbeBackBuffer in a
function that expects a Window.
An
XdbeBackBuffer will never be sent in a reply, event,
or error where a Window is specified.
If backing-store and save-under applies to a double-
buffered window, it applies to both buffers equally.
If the
XClearArea() or
XClearWindow() function is
executed on a double-buffered window, the same area in
both the front and back buffers is cleared.
The effect of passing a window to a function that accepts a
drawable is unchanged by this extension. The window and front
buffer are synonymous with each other. This includes obeying
the
XGetImage() and
XGetSubImage() semantics and the
subwindow-mode semantics if a graphics context is involved.
Regardless of whether the window was explicitly passed in an
XGetImage() or
XGetSubImage() call, or implicitly referenced
(i.e., one of the window's ancestors was passed in the
function), the front (i.e. visible) buffer is always
referenced. Thus, DBE-naive screen dump clients will always
get the front buffer.
XGetImage() and
XGetSubImage() on a
back buffer return undefined image contents for any obscured
regions of the back buffer that fall within the image.
Drawing to a back buffer always uses the clip region that
would be used to draw to the front buffer with a GC subwindow-
mode of ClipByChildren. If an ancestor of a double-buffered
window is drawn to with a GC having a subwindow-mode of
IncludeInferiors, the effect on the double-buffered window's
back buffer depends on the depth of the double-buffered window
and the ancestor. If the depths are the same, the contents of
the back buffer of the double-buffered window are not changed.
If the depths are different, the contents of the back buffer
of the double-buffered window are undefined for the pixels
that the IncludeInferiors drawing touched.
DBE adds no new events. DBE does not extend the semantics of
any existing events with the exception of adding a new
drawable type called
XdbeBackBuffer. If events, replies, or errors that contain a drawable (e.g.,
GraphicsExpose) are generated in response to a request, the
drawable returned will be the one specified in the request.
DBE advertises which visuals support double buffering.
DBE does not include any timing or synchronization facilities.
Applications that need such facilities (e.g., to maintain a
constant frame rate) should investigate the Synchronization
Extension, an X Consortium standard.
Window Management Operations The basic philosophy of DBE is that both buffers are treated
the same by X window management operations.
When a double-buffered window is destroyed, both buffers
associated with the window are destroyed, and all back buffer
names associated with the window are freed.
If the size of a double-buffered window changes, both buffers
assume the new size. If the window's size increases, the
effect on the buffers depends on whether the implementation
honors bit gravity for buffers. If bit gravity is
implemented, then the contents of both buffers are moved in
accordance with the window's bit gravity, and the remaining
areas are tiled with the window background. If bit gravity is
not implemented, then the entire unobscured region of both
buffers is tiled with the window background. In either case,
Expose events are generated for the region that is tiled with
the window background.
If the
XGetGeometry() function is executed on an
XdbeBackBuffer, the returned x, y, and border-width will be
zero.
If the Shape extension
ShapeRectangles, ShapeMask, ShapeCombine, or
ShapeOffset request is executed on a double-
buffered window, both buffers are reshaped to match the new
window shape. The region difference D = new shape - old shape
is tiled with the window background in both buffers, and
Expose events are generated for D.
Complex Swap Actions DBE has no explicit knowledge of ancillary buffers (e.g. depth
buffers or alpha buffers), and only has a limited set of
defined swap actions. Some applications may need a richer set
of swap actions than DBE provides. Some DBE implementations
have knowledge of ancillary buffers, and/or can provide a rich
set of swap actions. Instead of continually extending DBE to
increase its set of swap actions, DBE provides a flexible
"idiom" mechanism. If an application's needs are served by
the defined swap actions, it should use them; otherwise, it
should use the following method of expressing a complex swap
action as an idiom. Following this policy will ensure the
best possible performance across a wide variety of
implementations.
As suggested by the term "idiom," a complex swap action should
be expressed as a group/series of requests. Taken together,
this group of requests may be combined into an atomic
operation by the implementation, in order to maximize
performance. The set of idioms actually recognized for
optimization is implementation dependent. To help with idiom
expression and interpretation, an idiom must be surrounded by
two function calls:
XdbeBeginIdiom() and
XdbeEndIdiom(). Unless this begin-end pair surrounds the idiom, it may not be
recognized by a given implementation, and performance will
suffer.
For example, if an application wants to swap buffers for two
windows, and use X to clear only certain planes of the back
buffers, the application would make the following calls as a
group, and in the following order:
XdbeBeginIdiom(). XdbeSwapBuffers() with XIDs for two windows, each of
which uses a swap action of Untouched.
XFillRectangle() to the back buffer of one window.
XFillRectangle() to the back buffer of the other
window.
XdbeEndIdiom(). The
XdbeBeginIdiom() and
XdbeEndIdiom() functions do not
perform any actions themselves. They are treated as markers
by implementations that can combine certain groups/series of
requests as idioms, and are ignored by other implementations
or for non-recognized groups/series of requests. If these
function calls are made out of order, or are mismatched, no
errors are sent, and the functions are executed as usual,
though performance may suffer.
XdbeSwapBuffers() need not be included in an idiom. For
example, if a swap action of Copied is desired, but only some
of the planes should be copied,
XCopyArea() may be used
instead of
XdbeSwapBuffers(). If
XdbeSwapBuffers() is
included in an idiom, it should immediately follow the
XdbeBeginIdiom() call. Also, when the
XdbeSwapBuffers() is
included in an idiom, that request's swap action will still be
valid, and if the swap action might overlap with another
request, then the final result of the idiom must be as if the
separate requests were executed serially. For example, if the
specified swap action is Untouched, and if a
XFillRectangle() using a client clip rectangle is done to the window's back
buffer after the
XdbeSwapBuffers() call, then the contents of
the new back buffer (after the idiom) will be the same as if
the idiom was not recognized by the implementation.
It is highly recommended that API providers define, and
application developers use, "convenience" functions that allow
client applications to call one procedure that encapsulates
common idioms. These functions will generate the
XdbeBeginIdiom(), idiom, and
XdbeEndIdiom() calls. Usage of
these functions will ensure best possible performance across a
wide variety of implementations.
SEE ALSO
XdbeAllocateBackBufferName(), XdbeBeginIdiom(), XdbeDeallocateBackBufferName(), XdbeEndIdiom(), XdbeFreeVisualInfo(), XdbeGetBackBufferAttributes(), XdbeGetVisualInfo(), XdbeQueryExtension(), XdbeSwapBuffers().X Version 11 libXext 1.3.6 DBE(3)