SDL_AddTimer(3) SDL API Reference SDL_AddTimer(3)
NAME
SDL_AddTimer - Add a timer which will call a callback after the
specified number of milliseconds has elapsed.
SYNOPSIS
#include "SDL.h" SDL_TimerID SDL_AddTimer(
Uint32 interval, SDL_NewTimerCallback callback, void *param);
CALLBACK
/* type definition for the "new" timer callback function */
typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);
DESCRIPTION
Adds a callback function to be run after the specified number of
milliseconds has elapsed. The callback function is passed the current
timer interval and the user supplied parameter from the
SDL_AddTimer call and returns the next timer interval. If the returned value from
the callback is the same as the one passed in, the periodic alarm
continues, otherwise a new alarm is scheduled.
To cancel a currently running timer call
SDL_RemoveTimer with the
timer ID returned from
SDL_AddTimer.
The timer callback function may run in a different thread than your
main program, and so shouldn't call any functions from within itself.
You may always call
SDL_PushEvent, however.
The granularity of the timer is platform-dependent, but you should
count on it being at least 10 ms as this is the most common number.
This means that if you request a 16 ms timer, your callback will run
approximately 20 ms later on an unloaded system. If you wanted to set
a flag signaling a frame update at 30 frames per second (every 33
ms), you might set a timer for 30 ms (see example below). If you use
this function, you need to pass
SDL_INIT_TIMER to
SDL_Init.
RETURN VALUE
Returns an ID value for the added timer or
NULL if there was an
error.
EXAMPLES
my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);
SEE ALSO
SDL_RemoveTimer,
SDL_PushEventSDL Tue 11 Sep 2001, 23:01 SDL_AddTimer(3)