SDL_AddTimer(3) SDL API Reference SDL_AddTimer(3)

NAME


SDL_AddTimer - Add a timer which will call a callback after the
specified number of milliseconds has elapsed.

SYNOPSIS


#include "SDL.h"

SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback
callback, void *param);

CALLBACK


/* type definition for the "new" timer callback function */
typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);

DESCRIPTION


Adds a callback function to be run after the specified number of
milliseconds has elapsed. The callback function is passed the current
timer interval and the user supplied parameter from the SDL_AddTimer
call and returns the next timer interval. If the returned value from
the callback is the same as the one passed in, the periodic alarm
continues, otherwise a new alarm is scheduled.

To cancel a currently running timer call SDL_RemoveTimer with the
timer ID returned from SDL_AddTimer.

The timer callback function may run in a different thread than your
main program, and so shouldn't call any functions from within itself.
You may always call SDL_PushEvent, however.

The granularity of the timer is platform-dependent, but you should
count on it being at least 10 ms as this is the most common number.
This means that if you request a 16 ms timer, your callback will run
approximately 20 ms later on an unloaded system. If you wanted to set
a flag signaling a frame update at 30 frames per second (every 33
ms), you might set a timer for 30 ms (see example below). If you use
this function, you need to pass SDL_INIT_TIMER to SDL_Init.

RETURN VALUE


Returns an ID value for the added timer or NULL if there was an
error.

EXAMPLES


my_timer_id = SDL_AddTimer((33/10)*10, my_callbackfunc, my_callback_param);

SEE ALSO


SDL_RemoveTimer, SDL_PushEvent

SDL Tue 11 Sep 2001, 23:01 SDL_AddTimer(3)

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