SDL_AudioSpec(3) SDL API Reference SDL_AudioSpec(3)
NAME
SDL_AudioSpec - Audio Specification Structure
STRUCTURE DEFINITION
typedef struct{
int freq;
Uint16 format;
Uint8 channels;
Uint8 silence;
Uint16 samples;
Uint32 size;
void (*callback)(void *userdata, Uint8 *stream, int len);
void *userdata;
} SDL_AudioSpec;
STRUCTURE DATA
freq Audio frequency in samples per second
format Audio data format
channels Number of channels: 1 mono, 2 stereo
silence Audio buffer silence value (calculated)
samples Audio buffer size in samples
size Audio buffer size in bytes (calculated)
callback(..) Callback function for filling the audio buffer
userdata Pointer the user data which is passed to the
callback function
DESCRIPTION
The
SDL_AudioSpec structure is used to describe the format of some
audio data. This structure is used by
SDL_OpenAudio and
SDL_LoadWAV.
While all fields are used by
SDL_OpenAudio only
freq,
format,
samples and
channels are used by
SDL_LoadWAV. We will detail these common
members here.
freq The number of samples sent to the sound device
every second. Common values are 11025, 22050 and
44100. The higher the better.
format Specifies the size and type of each sample
element
AUDIO_U8 AUDIO_S8 AUDIO_U16 or
AUDIO_U16LSB AUDIO_S16 or
AUDIO_S16LSB AUDIO_U16MSB AUDIO_S16MSB AUDIO_U16SYS AUDIO_S16SYS channels The number of seperate sound channels. 1 is mono
(single channel), 2 is stereo (dual channel).
samples When used with
SDL_OpenAudio this refers to the
size of the audio buffer in samples. A sample a
chunk of audio data of the size specified in
format mulitplied by the number of channels. When
the
SDL_AudioSpec is used with
SDL_LoadWAV samples is set to 4096.
SEE ALSO
SDL_OpenAudio,
SDL_LoadWAVSDL Tue 11 Sep 2001, 22:58 SDL_AudioSpec(3)