SDL_Event(3) SDL API Reference SDL_Event(3)
NAME
SDL_Event - General event structure
STRUCTURE DEFINITION
typedef union{
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_ResizeEvent resize;
SDL_ExposeEvent expose;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
} SDL_Event;
STRUCTURE DATA
type The type of event
active Activation event key Keyboard event motion Mouse motion event button Mouse button event jaxis Joystick axis motion event jball Joystick trackball motion event jhat Joystick hat motion event jbutton Joystick button event resize Application window resize event expose Application window expose event quit Application quit request event user User defined event syswm Undefined window manager eventDESCRIPTION
The
SDL_Event union is the core to all event handling is SDL, its
probably the most important structure after
SDL_Surface.
SDL_Event is
a union of all event structures used in SDL, using it is a simple
matter of knowing which union member relates to which event
type.
Event type Event Structure SDL_ACTIVEEVENT SDL_ActiveEvent SDL_KEYDOWN/UP SDL_KeyboardEvent SDL_MOUSEMOTION SDL_MouseMotionEvent SDL_MOUSEBUTTONDOWN/UP SDL_MouseButtonEvent SDL_JOYAXISMOTION SDL_JoyAxisEvent SDL_JOYBALLMOTION SDL_JoyBallEvent SDL_JOYHATMOTION SDL_JoyHatEvent SDL_JOYBUTTONDOWN/UP SDL_JoyButtonEvent SDL_QUIT SDL_QuitEvent SDL_SYSWMEVENT SDL_SysWMEvent SDL_VIDEORESIZE SDL_ResizeEvent SDL_VIDEOEXPOSE SDL_ExposeEvent SDL_USEREVENT SDL_UserEventUSE
The
SDL_Event structure has two uses
+o Reading events on the event queue
+o Placing events on the event queue
Reading events from the event queue is done with either
SDL_PollEvent or
SDL_PeepEvents. We'll use
SDL_PollEvent and step through an
example.
First off, we create an empty
SDL_Event structure.
SDL_Event test_event;
SDL_PollEvent removes the next event from the event queue, if there
are no events on the queue it returns
0 otherwise it returns
1. We
use a
while loop to process each event in turn.
while(SDL_PollEvent(&test_event)) {
The
SDL_PollEvent function take a pointer to an
SDL_Event structure
that is to be filled with event information. We know that if
SDL_PollEvent removes an event from the queue then the event
information will be placed in our
test_event structure, but we also
know that the
type of event will be placed in the
type member of
test_event. So to handle each event
type seperately we use a
switch statement.
switch(test_event.type) {
We need to know what kind of events we're looking for
and the event
type's of those events. So lets assume we want to detect where the
user is moving the mouse pointer within our application. We look
through our event types and notice that
SDL_MOUSEMOTION is, more than
likely, the event we're looking for. A little
more research tells use
that
SDL_MOUSEMOTION events are handled within the
SDL_MouseMotionEvent structure which is the
motion member of
SDL_Event. We can check for the
SDL_MOUSEMOTION event
type within our
switch statement like so:
case SDL_MOUSEMOTION:
All we need do now is read the information out of the
motion member
of
test_event.
printf("We got a motion event.
");
printf("Current mouse position is: (%d, %d)
", test_event.motion.x, test_event.motion.y);
break;
default:
printf("Unhandled Event!
");
break;
}
}
printf("Event queue empty.
");
It is also possible to push events onto the event queue and so use it
as a two-way communication path. Both
SDL_PushEvent and
SDL_PeepEvents allow you to place events onto the event queue. This
is usually used to place a
SDL_USEREVENT on the event queue, however
you could use it to post fake input events if you wished. Creating
your own events is a simple matter of choosing the event type you
want, setting the
type member and filling the appropriate member
structure with information.
SDL_Event user_event;
user_event.type=SDL_USEREVENT;
user_event.user.code=2;
user_event.user.data1=NULL;
user_event.user.data2=NULL;
SDL_PushEvent(&user_event);
SEE ALSO
SDL_PollEvent,
SDL_PushEvent,
SDL_PeepEventsSDL Tue 11 Sep 2001, 22:59 SDL_Event(3)