SDL_FillRect(3) SDL API Reference SDL_FillRect(3)
NAME
SDL_FillRect - This function performs a fast fill of the given
rectangle with some color
SYNOPSIS
#include "SDL.h" int SDL_FillRect(
SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
DESCRIPTION
This function performs a fast fill of the given rectangle with
color.
If
dstrect is
NULL, the whole surface will be filled with
color.
The color should be a pixel of the format used by the surface, and
can be generated by the
SDL_MapRGB or
SDL_MapRGBA functions. If the
color value contains an alpha value then the destination is simply
"filled" with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetClipRect) then this function will clip based on the
intersection of the clip rectangle and the
dstrect rectangle and the
dstrect rectangle will be modified to represent the area actually
filled.
RETURN VALUE
This function returns
0 on success, or
-1 on error.
SEE ALSO
SDL_MapRGB,
SDL_MapRGBA,
SDL_BlitSurface,
SDL_RectSDL Tue 11 Sep 2001, 23:01 SDL_FillRect(3)