SDL_FillRect(3) SDL API Reference SDL_FillRect(3)
SDL_FillRect - This function performs a fast fill of the given
rectangle with some color
#include "SDL.h"
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
This function performs a fast fill of the given rectangle with color.
If dstrect is NULL, the whole surface will be filled with color.
The color should be a pixel of the format used by the surface, and
can be generated by the SDL_MapRGB or SDL_MapRGBA functions. If the
color value contains an alpha value then the destination is simply
"filled" with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetClipRect) then this function will clip based on the
intersection of the clip rectangle and the dstrect rectangle and the
dstrect rectangle will be modified to represent the area actually
filled.
This function returns 0 on success, or -1 on error.
SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect
SDL Tue 11 Sep 2001, 23:01 SDL_FillRect(3)
NAME
SDL_FillRect - This function performs a fast fill of the given
rectangle with some color
SYNOPSIS
#include "SDL.h"
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
DESCRIPTION
This function performs a fast fill of the given rectangle with color.
If dstrect is NULL, the whole surface will be filled with color.
The color should be a pixel of the format used by the surface, and
can be generated by the SDL_MapRGB or SDL_MapRGBA functions. If the
color value contains an alpha value then the destination is simply
"filled" with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetClipRect) then this function will clip based on the
intersection of the clip rectangle and the dstrect rectangle and the
dstrect rectangle will be modified to represent the area actually
filled.
RETURN VALUE
This function returns 0 on success, or -1 on error.
SEE ALSO
SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect
SDL Tue 11 Sep 2001, 23:01 SDL_FillRect(3)