SDL_FillRect(3) SDL API Reference SDL_FillRect(3)

NAME


SDL_FillRect - This function performs a fast fill of the given
rectangle with some color

SYNOPSIS


#include "SDL.h"

int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);

DESCRIPTION


This function performs a fast fill of the given rectangle with color.
If dstrect is NULL, the whole surface will be filled with color.

The color should be a pixel of the format used by the surface, and
can be generated by the SDL_MapRGB or SDL_MapRGBA functions. If the
color value contains an alpha value then the destination is simply
"filled" with that alpha information, no blending takes place.

If there is a clip rectangle set on the destination (set via
SDL_SetClipRect) then this function will clip based on the
intersection of the clip rectangle and the dstrect rectangle and the
dstrect rectangle will be modified to represent the area actually
filled.

RETURN VALUE


This function returns 0 on success, or -1 on error.

SEE ALSO


SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect

SDL Tue 11 Sep 2001, 23:01 SDL_FillRect(3)

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