SDL_Flip(3) SDL API Reference SDL_Flip(3)
SDL_Flip - Swaps screen buffers
#include "SDL.h"
int SDL_Flip(SDL_Surface *screen);
On hardware that supports double-buffering, this function sets up a
flip and returns. The hardware will wait for vertical retrace, and
then swap video buffers before the next video surface blit or lock
will return. On hardware that doesn't support double-buffering, this
is equivalent to calling SDL_UpdateRect(screen, 0, 0, 0, 0)
The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode,
when setting the video mode for this function to perform hardware
flipping.
This function returns 0 if successful, or -1 if there was an error.
SDL_SetVideoMode, SDL_UpdateRect, SDL_Surface
SDL Tue 11 Sep 2001, 23:01 SDL_Flip(3)
NAME
SDL_Flip - Swaps screen buffers
SYNOPSIS
#include "SDL.h"
int SDL_Flip(SDL_Surface *screen);
DESCRIPTION
On hardware that supports double-buffering, this function sets up a
flip and returns. The hardware will wait for vertical retrace, and
then swap video buffers before the next video surface blit or lock
will return. On hardware that doesn't support double-buffering, this
is equivalent to calling SDL_UpdateRect(screen, 0, 0, 0, 0)
The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode,
when setting the video mode for this function to perform hardware
flipping.
RETURN VALUE
This function returns 0 if successful, or -1 if there was an error.
SEE ALSO
SDL_SetVideoMode, SDL_UpdateRect, SDL_Surface
SDL Tue 11 Sep 2001, 23:01 SDL_Flip(3)