SDL_JoystickGetAxis(3) SDL API Reference SDL_JoystickGetAxis(3)
SDL_JoystickGetAxis - Get the current state of an axis
#include "SDL.h"
Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
SDL_JoystickGetAxis returns the current state of the given axis on
the given joystick.
On most modern joysticks the X axis is usually represented by axis 0
and the Y axis by axis 1. The value returned by SDL_JoystickGetAxis
is a signed integer (-32768 to 32768) representing the current
position of the axis, it maybe necessary to impose certain tolerances
on these values to account for jitter. It is worth noting that some
joysticks use axes 2 and 3 for extra buttons.
Returns a 16-bit signed integer representing the current position of
the axis.
Sint16 x_move, y_move;
SDL_Joystick *joy1;
.
.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);
SDL_JoystickNumAxes
SDL Tue 11 Sep 2001, 23:00 SDL_JoystickGetAxis(3)
NAME
SDL_JoystickGetAxis - Get the current state of an axis
SYNOPSIS
#include "SDL.h"
Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
DESCRIPTION
SDL_JoystickGetAxis returns the current state of the given axis on
the given joystick.
On most modern joysticks the X axis is usually represented by axis 0
and the Y axis by axis 1. The value returned by SDL_JoystickGetAxis
is a signed integer (-32768 to 32768) representing the current
position of the axis, it maybe necessary to impose certain tolerances
on these values to account for jitter. It is worth noting that some
joysticks use axes 2 and 3 for extra buttons.
RETURN VALUE
Returns a 16-bit signed integer representing the current position of
the axis.
EXAMPLES
Sint16 x_move, y_move;
SDL_Joystick *joy1;
.
.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);
SEE ALSO
SDL_JoystickNumAxes
SDL Tue 11 Sep 2001, 23:00 SDL_JoystickGetAxis(3)