SDL_LoadWAV(3) SDL API Reference SDL_LoadWAV(3)
NAME
SDL_LoadWAV - Load a WAVE file
SYNOPSIS
#include "SDL.h" SDL_AudioSpec *SDL_LoadWAV(
const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
DESCRIPTION
SDL_LoadWAV This function loads a WAVE
file into memory.
If this function succeeds, it returns the given
SDL_AudioSpec, filled
with the audio data format of the wave data, and sets
audio_buf to a
malloc'd buffer containing the audio data, and sets
audio_len to the
length of that audio buffer, in bytes. You need to free the audio
buffer with
SDL_FreeWAV when you are done with it.
This function returns
NULL and sets the SDL error message if the wave
file cannot be opened, uses an unknown data format, or is corrupt.
Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.
EXAMPLE
SDL_AudioSpec wav_spec;
Uint32 wav_length;
Uint8 *wav_buffer;
/* Load the WAV */
if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
fprintf(stderr, "Could not open test.wav: %s
", SDL_GetError());
exit(-1);
}
.
.
.
/* Do stuff with the WAV */
.
.
/* Free It */
SDL_FreeWAV(wav_buffer);
SEE ALSO
SDL_AudioSpec,
SDL_OpenAudio,
SDL_FreeWAVSDL Tue 11 Sep 2001, 22:58 SDL_LoadWAV(3)