SDL_MapRGB(3) SDL API Reference SDL_MapRGB(3)
NAME
SDL_MapRGB - Map a RGB color value to a pixel format.
SYNOPSIS
#include "SDL.h" Uint32 SDL_MapRGB(
SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);
DESCRIPTION
Maps the RGB color value to the specified pixel format and returns
the pixel value as a 32-bit int.
If the format has a palette (8-bit) the index of the closest matching
color in the palette will be returned.
If the specified pixel format has an alpha component it will be
returned as all 1 bits (fully opaque).
RETURN VALUE
A pixel value best approximating the given RGB color value for a
given pixel format. If the pixel format bpp (color depth) is less
than 32-bpp then the unused upper bits of the return value can safely
be ignored (e.g., with a 16-bpp format the return value can be
assigned to a
Uint16, and similarly a
Uint8 for an 8-bpp format).
SEE ALSO
SDL_GetRGB,
SDL_GetRGBA,
SDL_MapRGBA,
SDL_PixelFormatSDL Tue 11 Sep 2001, 23:01 SDL_MapRGB(3)