SDL_MapRGBA(3) SDL API Reference SDL_MapRGBA(3)

NAME


SDL_MapRGBA - Map a RGBA color value to a pixel format.

SYNOPSIS


#include "SDL.h"

Uint32 SDL_MapRGBA(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b,
Uint8 a);

DESCRIPTION


Maps the RGBA color value to the specified pixel format and returns
the pixel value as a 32-bit int.

If the format has a palette (8-bit) the index of the closest matching
color in the palette will be returned.

If the specified pixel format has no alpha component the alpha value
will be ignored (as it will be in formats with a palette).

RETURN VALUE


A pixel value best approximating the given RGBA color value for a
given pixel format. If the pixel format bpp (color depth) is less
than 32-bpp then the unused upper bits of the return value can safely
be ignored (e.g., with a 16-bpp format the return value can be
assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).

SEE ALSO


SDL_GetRGB, SDL_GetRGBA, SDL_MapRGB, SDL_PixelFormat

SDL Tue 11 Sep 2001, 23:01 SDL_MapRGBA(3)

tribblix@gmail.com :: GitHub :: Privacy