SDL_MouseMotionEvent(3) SDL API Reference SDL_MouseMotionEvent(3)

NAME


SDL_MouseMotionEvent - Mouse motion event structure

STRUCTURE DEFINITION


typedef struct{
Uint8 type;
Uint8 state;
Uint16 x, y;
Sint16 xrel, yrel;
} SDL_MouseMotionEvent;

STRUCTURE DATA


type SDL_MOUSEMOTION

state The current button state

x, y The X/Y coordinates of the mouse

xrel, yrel Relative motion in the X/Y direction

DESCRIPTION


SDL_MouseMotionEvent is a member of the SDL_Event union and is used
when an event of type SDL_MOUSEMOTION is reported.

Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the
mouse within the application window or when SDL_WarpMouse is called.
Both the absolute (x and y) and relative (xrel and yrel) coordinates
are reported along with the current button states (state). The button
state can be interpreted using the SDL_BUTTON macro (see
SDL_GetMouseState).

If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed
(SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative
motion events even when the cursor reaches the edge fo the screen.
This is currently only implemented on Windows and Linux/Unix-a-likes.

SEE ALSO


SDL_Event, SDL_MouseButtonEvent

SDL Tue 11 Sep 2001, 22:59 SDL_MouseMotionEvent(3)

tribblix@gmail.com :: GitHub :: Privacy