SDL_PauseAudio(3) SDL API Reference SDL_PauseAudio(3)

NAME


SDL_PauseAudio - Pauses and unpauses the audio callback processing

SYNOPSIS


#include "SDL.h"

void SDL_PauseAudio(int pause_on);

DESCRIPTION


This function pauses and unpauses the audio callback processing. It
should be called with pause_on=0 after opening the audio device to
start playing sound. This is so you can safely initialize data for
your callback function after opening the audio device. Silence will
be written to the audio device during the pause.

SEE ALSO


SDL_GetAudioStatus, SDL_OpenAudio

SDL Tue 11 Sep 2001, 22:58 SDL_PauseAudio(3)

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