SDL_PumpEvents(3) SDL API Reference SDL_PumpEvents(3)

NAME


SDL_PumpEvents - Pumps the event loop, gathering events from the
input devices.

SYNOPSIS


#include "SDL.h"

void SDL_PumpEvents(void);

DESCRIPTION


Pumps the event loop, gathering events from the input devices.

SDL_PumpEvents gathers all the pending input information from devices
and places it on the event queue. Without calls to SDL_PumpEvents no
events would ever be placed on the queue. Often calls the need for
SDL_PumpEvents is hidden from the user since SDL_PollEvent and
SDL_WaitEvent implicitly call SDL_PumpEvents. However, if you are not
polling or waiting for events (e.g. your filtering them), then you
must call SDL_PumpEvents to force an event queue update.

Note:

You can only call this function in the thread that set the
video mode.

SEE ALSO


SDL_PollEvent

SDL Tue 11 Sep 2001, 22:59 SDL_PumpEvents(3)

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