SDL_PumpEvents(3) SDL API Reference SDL_PumpEvents(3)
NAME
SDL_PumpEvents - Pumps the event loop, gathering events from the
input devices.
SYNOPSIS
#include "SDL.h" void SDL_PumpEvents(
void);
DESCRIPTION
Pumps the event loop, gathering events from the input devices.
SDL_PumpEvents gathers all the pending input information from devices
and places it on the event queue. Without calls to
SDL_PumpEvents no
events would ever be placed on the queue. Often calls the need for
SDL_PumpEvents is hidden from the user since
SDL_PollEvent and
SDL_WaitEvent implicitly call
SDL_PumpEvents. However, if you are not
polling or waiting for events (e.g. your filtering them), then you
must call
SDL_PumpEvents to force an event queue update.
Note: You can only call this function in the thread that set the
video mode.
SEE ALSO
SDL_PollEventSDL Tue 11 Sep 2001, 22:59 SDL_PumpEvents(3)