SDL_Rect(3) SDL API Reference SDL_Rect(3)
NAME
SDL_Rect - Defines a rectangular area
STRUCTURE DEFINITION
typedef struct{
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;
STRUCTURE DATA
x, y Position of the upper-left corner of the
rectangle
w, h The width and height of the rectangle
DESCRIPTION
A
SDL_Rect defines a rectangular area of pixels. It is used by
SDL_BlitSurface to define blitting regions and by several other video
functions.
SEE ALSO
SDL_BlitSurface,
SDL_UpdateRectSDL Tue 11 Sep 2001, 23:01 SDL_Rect(3)