SDL_Rect(3) SDL API Reference SDL_Rect(3)

NAME


SDL_Rect - Defines a rectangular area

STRUCTURE DEFINITION


typedef struct{
Sint16 x, y;
Uint16 w, h;
} SDL_Rect;

STRUCTURE DATA


x, y Position of the upper-left corner of the
rectangle

w, h The width and height of the rectangle

DESCRIPTION


A SDL_Rect defines a rectangular area of pixels. It is used by
SDL_BlitSurface to define blitting regions and by several other video
functions.

SEE ALSO


SDL_BlitSurface, SDL_UpdateRect

SDL Tue 11 Sep 2001, 23:01 SDL_Rect(3)

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