SDL_SetAlpha(3)               SDL API Reference              SDL_SetAlpha(3)
NAME
       SDL_SetAlpha - Adjust the alpha properties of a surface
SYNOPSIS
       #include "SDL.h"       int SDL_SetAlpha(
SDL_Surface *surface, Uint32 flag, Uint8 alpha);
DESCRIPTION
              Note:              This function and the semantics of SDL alpha blending have
              changed since version 1.1.4. Up until version 1.1.5, an alpha
              value of 0 was considered opaque and a value of 255 was
              considered transparent. This has now been inverted: 0
              (
SDL_ALPHA_TRANSPARENT) is now considered transparent and 255
              (
SDL_ALPHA_OPAQUE) is now considered opaque.       
SDL_SetAlpha is used for setting the per-surface alpha value and/or
       enabling and disabling alpha blending.
       The
surface parameter specifies which surface whose alpha attributes
       you wish to adjust. 
flags is used to specify whether alpha blending
       should be used (
SDL_SRCALPHA) and whether the surface should use RLE
       acceleration for blitting (
SDL_RLEACCEL). 
flags can be an OR'd
       combination of these two options, one of these options or 0. If       
SDL_SRCALPHA is not passed as a flag then all alpha information is
       ignored when blitting the surface. The 
alpha parameter is the per-
       surface alpha value; a surface need not have an alpha channel to use
       per-surface alpha and blitting can still be accelerated with       
SDL_RLEACCEL.              
Note:              The per-surface alpha value of 128 is considered a special
              case and is optimised, so it's much faster than other per-
              surface values.
       Alpha effects surface blitting in the following ways:
       RGBA->RGB with 
SDL_SRCALPHA                           The source is alpha-blended with the destination,
                           using the alpha channel. 
SDL_SRCCOLORKEY and the
                           per-surface alpha are ignored.
       RGBA->RGB without 
SDL_SRCALPHA                           The RGB data is copied from the source. The
                           source alpha channel and the per-surface alpha
                           value are ignored.
       RGB->RGBA with 
SDL_SRCALPHA                           The source is alpha-blended with the destination
                           using the per-surface alpha value. If                           
SDL_SRCCOLORKEY is set, only the pixels not
                           matching the colorkey value are copied. The alpha
                           channel of the copied pixels is set to opaque.
       RGB->RGBA without 
SDL_SRCALPHA                           The RGB data is copied from the source and the
                           alpha value of the copied pixels is set to
                           opaque. If 
SDL_SRCCOLORKEY is set, only the
                           pixels not matching the colorkey value are
                           copied.
       RGBA->RGBA with 
SDL_SRCALPHA                           The source is alpha-blended with the destination
                           using the source alpha channel. The alpha channel
                           in the destination surface is left untouched.                           
SDL_SRCCOLORKEY is ignored.
       RGBA->RGBA without 
SDL_SRCALPHA                           The RGBA data is copied to the destination
                           surface. If 
SDL_SRCCOLORKEY is set, only the
                           pixels not matching the colorkey value are
                           copied.
       RGB->RGB with 
SDL_SRCALPHA                           The source is alpha-blended with the destination
                           using the per-surface alpha value. If                           
SDL_SRCCOLORKEY is set, only the pixels not
                           matching the colorkey value are copied.
       RGB->RGB without 
SDL_SRCALPHA                           The RGB data is copied from the source. If                           
SDL_SRCCOLORKEY is set, only the pixels not
                           matching the colorkey value are copied.              
Note:               Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep the
              alpha of the destination surface. This means that you cannot
              compose two arbitrary RGBA surfaces this way and get the
              result you would expect from "overlaying" them; the
              destination alpha will work as a mask.
              Also note that per-pixel and per-surface alpha cannot be
              combined; the per-pixel alpha is always used if available
RETURN VALUE
       This function returns 
0, or 
-1 if there was an error.
SEE ALSO
       SDL_MapRGBA, 
SDL_GetRGBA, 
SDL_DisplayFormatAlpha, 
SDL_BlitSurfaceSDL                        Tue 11 Sep 2001, 23:01            SDL_SetAlpha(3)