SDL_SetPalette(3) SDL API Reference SDL_SetPalette(3)
NAME
SDL_SetPalette - Sets the colors in the palette of an 8-bit surface.
SYNOPSIS
#include "SDL.h" int SDL_SetPalette(
SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);
DESCRIPTION
Sets a portion of the palette for the given 8-bit surface.
Palettized (8-bit) screen surfaces with the
SDL_HWPALETTE flag have
two palettes, a logical palette that is used for mapping blits
to/from the surface and a physical palette (that determines how the
hardware will map the colors to the display).
SDL_BlitSurface always
uses the logical palette when blitting surfaces (if it has to convert
between surface pixel formats). Because of this, it is often useful
to modify only one or the other palette to achieve various special
color effects (e.g., screen fading, color flashes, screen dimming).
This function can modify either the logical or physical palette by
specifing
SDL_LOGPAL or
SDL_PHYSPALthe in the
flags parameter.
When
surface is the surface associated with the current display, the
display colormap will be updated with the requested colors. If
SDL_HWPALETTE was set in
SDL_SetVideoMode flags,
SDL_SetPalette will
always return
1, and the palette is guaranteed to be set the way you
desire, even if the window colormap has to be warped or run under
emulation.
The color components of a
SDL_Color structure are 8-bits in size,
giving you a total of 256^3=16777216 colors.
RETURN VALUE
If
surface is not a palettized surface, this function does nothing,
returning
0. If all of the colors were set as passed to
SDL_SetPalette, it will return
1. If not all the color entries were
set exactly as given, it will return
0, and you should look at the
surface palette to determine the actual color palette.
EXAMPLE
/* Create a display surface with a grayscale palette */
SDL_Surface *screen;
SDL_Color colors[256];
int i;
.
.
.
/* Fill colors with color information */
for(i=0;i<256;i++){
colors[i].r=i;
colors[i].g=i;
colors[i].b=i;
}
/* Create display */
screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
if(!screen){
printf("Couldn't set video mode: %s
", SDL_GetError());
exit(-1);
}
/* Set palette */
SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
.
.
.
.
SEE ALSO
SDL_SetColors,
SDL_SetVideoMode,
SDL_Surface,
SDL_ColorSDL Tue 11 Sep 2001, 23:01 SDL_SetPalette(3)