SDL_SetTimer(3) SDL API Reference SDL_SetTimer(3)
NAME
SDL_SetTimer - Set a callback to run after the specified number of
milliseconds has elapsed.
SYNOPSIS
#include "SDL.h" int SDL_SetTimer(
Uint32 interval, SDL_TimerCallback callback);
CALLBACK
/* Function prototype for the timer callback function */ typedef
Uint32 (*SDL_TimerCallback)(Uint32 interval);
DESCRIPTION
Set a callback to run after the specified number of milliseconds has
elapsed. The callback function is passed the current timer interval
and returns the next timer interval. If the returned value is the
same as the one passed in, the periodic alarm continues, otherwise a
new alarm is scheduled.
To cancel a currently running timer, call
SDL_SetTimer(0, NULL); The timer callback function may run in a different thread than your
main constant, and so shouldn't call any functions from within
itself.
The maximum resolution of this timer is 10 ms, which means that if
you request a 16 ms timer, your callback will run approximately 20 ms
later on an unloaded system. If you wanted to set a flag signaling a
frame update at 30 frames per second (every 33 ms), you might set a
timer for 30 ms (see example below).
If you use this function, you need to pass
SDL_INIT_TIMER to
SDL_Init().
Note: This function is kept for compatibility but has been
superseded by the new timer functions
SDL_AddTimer and
SDL_RemoveTimer which support multiple timers.
EXAMPLES
SDL_SetTimer((33/10)*10, my_callback);
SEE ALSO
SDL_AddTimerSDL Tue 11 Sep 2001, 23:01 SDL_SetTimer(3)