SDL_Surface(3) SDL API Reference SDL_Surface(3)

NAME


SDL_Surface - Graphical Surface Structure

STRUCTURE DEFINITION


typedef struct SDL_Surface {
Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
Uint16 pitch; /* Read-only */
void *pixels; /* Read-write */

/* clipping information */
SDL_Rect clip_rect; /* Read-only */

/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */

/* This structure also contains private fields not shown here */
} SDL_Surface;

STRUCTURE DATA


flags Surface flags

format Pixel format

w, h Width and height of the surface

pitch Length of a surface scanline in bytes

pixels Pointer to the actual pixel data

clip_rect surface clip rectangle

DESCRIPTION


SDL_Surface's represent areas of "graphical" memory, memory that can
be drawn to. The video framebuffer is returned as a SDL_Surface by
SDL_SetVideoMode and SDL_GetVideoSurface. Most of the fields should
be pretty obvious. w and h are the width and height of the surface in
pixels. pixels is a pointer to the actual pixel data, the surface
should be locked before accessing this field. The clip_rect field is
the clipping rectangle as set by SDL_SetClipRect.

The following are supported in the flags field.

SDL_SWSURFACE Surface is stored in system memory

SDL_HWSURFACE Surface is stored in video memory

SDL_ASYNCBLIT Surface uses asynchronous blits if possible

SDL_ANYFORMAT Allows any pixel-format (Display surface)

SDL_HWPALETTE Surface has exclusive palette

SDL_DOUBLEBUF Surface is double buffered (Display surface)

SDL_FULLSCREEN Surface is full screen (Display Surface)

SDL_OPENGL Surface has an OpenGL context (Display Surface)

SDL_OPENGLBLIT Surface supports OpenGL blitting (Display
Surface)

SDL_RESIZABLE Surface is resizable (Display Surface)

SDL_HWACCEL Surface blit uses hardware acceleration

SDL_SRCCOLORKEY Surface use colorkey blitting

SDL_RLEACCEL Colorkey blitting is accelerated with RLE

SDL_SRCALPHA Surface blit uses alpha blending

SDL_PREALLOC Surface uses preallocated memory

SEE ALSO


SDL_PixelFormat

SDL Tue 11 Sep 2001, 23:01 SDL_Surface(3)

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