SDL_UpdateRect(3) SDL API Reference SDL_UpdateRect(3)
SDL_UpdateRect - Makes sure the given area is updated on the given
screen.
#include "SDL.h"
void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Sint32
w, Sint32 h);
Makes sure the given area is updated on the given screen. The
rectangle must be confined within the screen boundaries (no clipping
is done).
If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the
entire screen.
This function should not be called while 'screen' is locked.
SDL_UpdateRects, SDL_Rect, SDL_Surface, SDL_LockSurface
SDL Tue 11 Sep 2001, 23:01 SDL_UpdateRect(3)
NAME
SDL_UpdateRect - Makes sure the given area is updated on the given
screen.
SYNOPSIS
#include "SDL.h"
void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Sint32
w, Sint32 h);
DESCRIPTION
Makes sure the given area is updated on the given screen. The
rectangle must be confined within the screen boundaries (no clipping
is done).
If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the
entire screen.
This function should not be called while 'screen' is locked.
SEE ALSO
SDL_UpdateRects, SDL_Rect, SDL_Surface, SDL_LockSurface
SDL Tue 11 Sep 2001, 23:01 SDL_UpdateRect(3)