XkbAddGeomSection(3) XKB FUNCTIONS XkbAddGeomSection(3)

NAME


XkbAddGeomSection - Add one section to an existing keyboard geometry

SYNOPSIS


XkbSectionPtr XkbAddGeomSection (XkbGeometryPtr geom, Atom name, int
sz_rows, int sz_doodads, int sz_overlays);

ARGUMENTS


geom geometry to be updated

name name of the new section

sz_rows
number of rows to reserve in the section

sz_doodads
number of doodads to reserve in the section

sz_overlays
number of overlays to reserve in the section

DESCRIPTION


Xkb provides functions to add a single new element to the top-level
keyboard geometry. In each case the num_ * fields of the
corresponding structure is incremented by 1. These functions do not
change sz_* unless there is no more room in the array. Some of these
functions fill in the values of the element's structure from the
arguments. For other functions, you must explicitly write code to
fill the structure's elements.

The top-level geometry description includes a list of geometry
properties. A geometry property associates an arbitrary string with
an equally arbitrary name. Programs that display images of keyboards
can use geometry properties as hints, but they are not interpreted by
Xkb. No other geometry structures refer to geometry properties.

A keyboard geometry contains an arbitrary number of sections.
XkbAddGeomSection adds one section to an existing keyboard geometry
geom. The new section contains space for the number of rows,
doodads, and overlays specified by sz_rows, sz_doodads, and
sz_overlays. The new section is allocated and zeroed and given the
name specified by name. If a section with name name already exists
in the geometry, a pointer to the existing section is returned.
XkbAddGeomSection returns NULL if any of the parameters is empty or
if it was not able to allocate space for the section. To allocate
space for an arbitrary number of sections to a geometry, use
XkbAllocGeomSections.

STRUCTURES



typedef struct _XkbSection {
Atom name; /* section name */
unsigned char priority; /* drawing priority, 0=>highest, 255=>lowest */
short top; /* top coordinate of section origin */
short left; /* left coordinate of row origin */
unsigned short width; /* section width, in mm/10 */
unsigned short height; /* section height, in mm/10 */
short angle; /* angle of section rotation, counterclockwise */
unsigned short num_rows; /* number of rows in the rows array */
unsigned short num_doodads; /* number of doodads in the doodads array */
unsigned short num_overlays; /* number of overlays in the overlays array */
unsigned short sz_rows; /* size of the rows array */
unsigned short sz_doodads; /* size of the doodads array */
unsigned short sz_overlays; /* size of the overlays array */
XkbRowPtr rows; /* section rows array */
XkbDoodadPtr doodads; /* section doodads array */
XkbBoundsRec bounds; /* bounding box for the section, before rotation*/
XkbOverlayPtr overlays; /* section overlays array */
} XkbSectionRec, *XkbSectionPtr;

top and left are the origin of the section, relative to the origin of
the keyboard, in mm/10. angle is in 1/10 degrees.

SEE ALSO


XkbAllocGeomSections(3)

X Version 11 libX11 1.8.10 XkbAddGeomSection(3)

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