FREECIV(6) Games and Demos FREECIV(6)

NAME


freeciv-gtk3, freeciv-gtk3.22, freeciv-gtk4, freeciv-sdl2, freeciv-qt
- The clients for the Freeciv game

SYNOPSIS


freeciv-gtk3|freeciv-gtk3.22|freeciv-gtk4|freeciv-sdl2|freeciv-qt [
-A|--Announce protocol ] [ -a|--autoconnect ] [ -d|--debug level ] [
-F|--Fatal [ signal_number ] ] [ -f|--file filename ] [ -h|--help ] [
-l|--log filename ] [ -M|--Meta URL ] [ -n|--name name ] [ -p|--port
port ] [ -P|--Plugin string ] [ -r|--read filename ] [ -s|--server
address ] [ -S|--Sound name ] [ -t|--tiles name ] [ -v|--version ] [
-- client-specific-parameters ]

freeciv-gtk3 accepts the standard Gtk parameters following --; see
the Gtk documentation. It also accepts [ -g|--gtk-warnings ] [
-h|--help ] [ -r|--resolution WIDTHxHEIGHT ]

freeciv-gtk3.22 accepts the standard Gtk parameters following --; see
the Gtk documentation. It also accepts [ -h|--help ] [
-r|--resolution WIDTHxHEIGHT ]

freeciv-gtk4 accepts the following parameters following --: [
-h|--help ] [ -r|--resolution WIDTHxHEIGHT ]

freeciv-qt accepts the standard Qt parameters following --; see the
Qt documentation. It also accepts [ -h|--help ]

freeciv-sdl2 accepts the following parameters following --: [
-f|--fullscreen ] [ -F|--Font ize ] [ -h|--help ] [ -s|--swrenderer ]
[ -t|--theme string ]


DESCRIPTION


Freeciv is a free turn-based multiplayer strategy game, in which each
player becomes the leader of a civilization, fighting to obtain the
ultimate goal: To become the greatest civilization.

Players of Civilization II(R) by Microprose(R) should feel at home,
since one aim of Freeciv is to have compatible rules.

Freeciv is maintained by an international team of coders and
enthusiasts, and is easily one of the most fun and addictive network
games out there!

This is the client program used to connect to a Freeciv server - see
also freeciv-server(6) . freeciv-gtk3, freeciv-gtk3.22, freeciv-gtk4,
freeciv-qt, and freeciv-sdl2 can also spawn their own local server
for single-player games.

This manual page only lists the command line arguments. For more
details about using freeciv-gtk3, freeciv-gtk3.22, freeciv-gtk4,
freeciv-sdl2, or freeciv-qt, see the Client Manual which can be found
at the Freeciv website <https://www.freeciv.org/> as well as the
documentation which is part of the Freeciv distribution.

OPTIONS


The following options are accepted by all clients. They may not be
combined; that is, "-np caesar 5557" will not work, instead you would
need to enter "-n caesar -p 5557". All options have a short form
(single hyphen and single letter) and a long form (double hyphen and
a complete word); their effects are identical.

-A protocol, --Announce protocol
Uses protocol when searching for games on a LAN. Possible
values for protocol are:

IPv4

IPv6

none

-a, --autoconnect
Skips the connect dialog, automatically inserting the default
values. This is quite convenient when all has been set up
properly.

-d level, --debug level
Sets the amount of debugging information to be logged in the
file named by the -l option. Acceptable values for the level
are:

fatal for fatal messages only.

error for fatal and error messages.

warning for fatal, error and warning messages

normal for fatal, error, warning and normal messages
(default).

verbose for fatal, error, warning, normal, and verbose
messages.


-F [ signal_number ], --Fatal [ signal_number ]
Raise a custom signal on failed assertion. If signal_number
is not specified, then the ABRT signal will be used.

-f filename, --file filename
Loads a saved game file (filename). This is for reloading
previously saved games, or for starting scenarios from the
command line.

-h, --help
Prints a short summary of the standard command line options.

-l filename, --log filename
Defines a log file, filename, to be produced during
processing. Use the -d option to set how much is logged. By
default, fatal, error, warning, and normal messages are
printed to standard output. With a log file, such messages go
to the log instead. If filename already exists, it is
appended to.

-M URL, --Meta URL
Specifies the URL of the metaserver to connect to. A
metaserver is a place where Freeciv servers can publish their
presence. Freeciv clients consult the metaserver to offer
users a selection of games to join. By default, the standard
metaserver run by the Freeciv maintainers will be used.

-n name, --name name
Specifies the user name (name) to use to connect to the
server. This option is critical when reconnecting to a game.
Please note that you might need to quote your username.

-p port, --port port
Specifies the server port to connect to. By default this is
5556, if in doubt ask the server administrator.

-P string, --Plugin string
Specifies the plugin to use for sound output. Available
options for string are:

none

sdl


-r filename, --read filename
Specifies a file, filename, of server commands which a server
spawned by the client will automatically read and process, as
if you had typed them in at the server's prompt.

-s address, --server address
Specifies the game server address to connect to. This server
might easily run on the same machine as the client.

-S name, --Sound name
Specifies the sound set to use. A file called name.soundspec
is searched for in the usual places (see the FILES section).

-t name, --tiles name
Specifies the map graphics ("tiles") to be used within the
game. A file called name.tilespec is searched for in the usual
places (see the FILES section). Currently the following
tilespecs are distributed with Freeciv:

+o amplio2.tilespec

+o cimpletoon.tilespec

+o hex2t.tilespec

+o isophex.tilespec

+o isotrident.tilespec

+o trident.tilespec

-v, --version
Prints the version number and exits.

-- All parameters following this -- will be considered as client-
specific parameters.

-- -f, -- --fullscreen
Starts the client in full screen mode. Only implemented in
the freeciv-sdl2 client.

-- -h, -- --help
Print the client-specific parameter help.

-- -r WIDTHxHEIGHT, -- --resolution WIDTHxHEIGHT
Behave as if screen resolution were WIDTHxHEIGHT. Only
implemented in the freeciv-gtk3, freeciv-gtk3.22, and freeciv-
gtk4 clients.

-- -t theme, -- --theme theme
Use a particular GUI theme. Only implemented in the freeciv-
sdl2 client.

EXAMPLES


freeciv-gtk3 --name "King Richard" --server io.daimi.aau.dk
Starts the GTK3 client using the name King Richard and
connecting to the server at io.daimi.aau.dk.

freeciv-sdl2 -a -t trident
Starts the SDL2-client with the trident tiles and autoconnects
to localhost.

FILES


~/.freeciv/freeciv-client-rc-[version-number]
This is where your local settings will be stored.

tilespecs
These are searched for in the data path; see ENVIRONMENT.

soundspecs
These are searched for in the data path; see ENVIRONMENT.

The freeciv-modpack(6) utility can be used to locate and download
additional content such as tilesets and soundsets and (for client-
spawned servers only) scenarios and rulesets; it saves files under
~/.freeciv .

ENVIRONMENT


The Freeciv client accepts these environment variables:

FREECIV_CAPS
A string containing a list of "capabilities" provided by the
server. The compiled-in default should be correct for most
purposes, but if you are familiar with the capability facility
in the source you may use it to enforce some constraints
between clients and server.

FREECIV_COMPRESSION_LEVEL
Sets the compression level for network traffic.

FREECIV_DATA_ENCODING
Sets the character encoding used for data files, savegames,
and network strings). This should not normally be changed from
the default of UTF-8, since that is the format of the supplied
rulesets and the standard network protocol.

FREECIV_INTERNAL_ENCODING
Sets the character encoding used internally by the freeciv
client. This generally needs to match the GUI toolkit, so its
default depends on the specific client; most clients default
to UTF-8.

FREECIV_LOCAL_ENCODING
Sets the local character encoding (used for the command line
and terminal output). The default is inferred from other
aspects of the environment.

FREECIV_MULTICAST_GROUP
Sets the multicast group (for the LAN tab).

FREECIV_DATA_PATH
A colon separated list of directories pointing to the freeciv
data directories. By default Freeciv looks in the following
directories, in order, for any data files: the current
directory; the "data" subdirectory of the current directory;
the subdirectory ".freeciv/3.1" in the user's home directory;
and the directory where the files are placed by running "make
install". If not set, FREECIV_SAVE_PATH A colon separated
list of directories pointing to the freeciv save directories.
By default Freeciv looks in the following directories, in
order, for save files: the current directory; and the
subdirectory ".freeciv/saves" in the user's home directory.

(This does not affect where the server spawned by the client
creates save game files; these are always created in
".freeciv/saves" in the user's home directory.)

FREECIV_SCENARIO_PATH
A colon separated list of directories pointing to the freeciv
scenario directories. By default Freeciv looks in the
following directories, in order, for scenario files: the
current directory; the "data/scenarios" subdirectory of the
current directory; the subdirectories ".freeciv/3.1/scenarios"
and then ".freeciv/scenarios" in the user's home directory;
and the directory where the files are placed by running "make
install".

(This does not affect where the server spawned by the client
creates scenario files; these are always created in
".freeciv/scenarios" in the user's home directory.)

FREECIV_OPT
Specifies a file to contain local settings, instead of
~/.freeciv/freeciv-client-rc-[version-number].

HOME Specifies the user's home directory.

http_proxy
Set this variable accordingly when using a proxy.

LANG or LANGUAGE
Sets the language and locale on some platforms.

LC_ALL or LC_CTYPE
Similar to LANG (see documentation for your system).

USER Specifies the username of the current user.

BUGS


Please report bugs to the Freeciv bug tracker
<https://redmine.freeciv.org/projects/freeciv> .


MORE INFO


See the Freeciv homepage <https://www.freeciv.org/> .

Updates and new info is first posted there.

AUTHORS


The Freeciv Team <freeciv-dev AT freelists.org>.

This manpage was originally put together by Florian Ernst
<florian_ernst AT gmx.net> using the Client Manual and the comments
in the sourcecode. It was updated by Ben Bettin <bwbettin AT
gmail.com> to add new features, integrate information from the
website's online documentation, and for slight formatting
adjustments. Feel free to use it as you wish.


SEE ALSO


freeciv-server(6) freeciv-modpack(6) and the Client Manual at the
Freeciv homepage.

June 28th 2023 FREECIV(6)

tribblix@gmail.com :: GitHub :: Privacy