glschool(6) XScreenSaver manual glschool(6)
NAME
glschool - a 3D schooling simulation
SYNOPSIS
glschool [--display
host:display.screen] [--visual
visual] [--window]
[--root] [--window-id
number] [--wireframe] [--fps] [--delay
number]
[--nfish
number] [--maxvel
number] [--minvel
number] [--acclimit
number] [--avoidfact
number] [--matchfact
number] [--centerfact
number] [--targetfact
number] [--minradius
number] [--momentum
number] [--distexp
number] [--goalchgf
number] [--fog] [--drawgoal]
[--drawbbox]
DESCRIPTION
Uses the Craig Reynolds
Boids algorithm to simulate a 3D school of
fish. This is a lightly modified version of the algorithm that
supports goal attraction.
Many different behaviors are possible by tweaking the parameters. No
sanity checking is performed on the command line params, so if you
want to use negative accelerations or minimum velocity that is larger
than maximum velocity or that sort of thing, the simulation will try
to digest it.
It looks best with the highest number of fish that will give you an
FPS of > 25 or so.
OPTIONS
--visual visual Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.
--window Draw on a newly-created window. This is the default.
--root Draw on the root window.
--window-id number Draw on the specified window.
--delay number Per-frame delay, in microseconds. Default: 20000 (0.020
seconds.).
--wireframe | --no-wireframe Render in wireframe instead of solid.
--fps Display the current frame rate, CPU load, and polygon count.
--fog | --no-fog Whether to show foggy (cloudy) water.
--drawgoal | --no-drawgoal Whether to show the school's attraction goal.
--drawbbox | --no-drawbbox Whether to show the bounding box.
--fog | --no-fog Whether to show foggy (cloudy) water.
--nfish number Number of fish. Defaults to 100
--acclimit number Acceleration limit. Defaults to 8.0
--minvel number Minimum velocity. Defaults to 1.0
--maxvel number Minimum velocity. Defaults to 7.0
--goalchgf number Goal change frequency. Defaults to 50 (frames)
--avoidfact number Avoidance acceleration factor. Defaults to 1.5
--matchfact number Match avg velocity acceleration factor. Defaults to 0.15
--centerfact number School centering acceleration factor. Defaults to 0.1
--targetfact number Target attraction acceleration factor. Defaults to 80
--distexp number Distance weighting exponent. Defaults to 2.2
--momentum number Momentum. Defaults to 0.9
ENVIRONMENT
DISPLAY to get the default host and display number.
XENVIRONMENT to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW The window ID to use with
--root.
SEE ALSO
X(1),
xscreensaver(1),
https://www.red3d.com/cwr/boids
COPYRIGHT
Copyright (C) 2005-2006 by David C. Lambert. Permission to use,
copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided
that the above copyright notice appear in all copies and that both
that copyright notice and this permission notice appear in supporting
documentation. No representations are made about the suitability of
this software for any purpose. It is provided "as is" without
express or implied warranty.
AUTHOR
David C. Lambert
X Version 11 6.09 (07-Jun-2024) glschool(6)