glschool(6) XScreenSaver manual glschool(6)

NAME


glschool - a 3D schooling simulation

SYNOPSIS


glschool [--display host:display.screen] [--visual visual] [--window]
[--root] [--window-id number] [--wireframe] [--fps] [--delay number]
[--nfish number] [--maxvel number] [--minvel number] [--acclimit
number] [--avoidfact number] [--matchfact number] [--centerfact
number] [--targetfact number] [--minradius number] [--momentum
number] [--distexp number] [--goalchgf number] [--fog] [--drawgoal]
[--drawbbox]

DESCRIPTION


Uses the Craig Reynolds Boids algorithm to simulate a 3D school of
fish. This is a lightly modified version of the algorithm that
supports goal attraction.

Many different behaviors are possible by tweaking the parameters. No
sanity checking is performed on the command line params, so if you
want to use negative accelerations or minimum velocity that is larger
than maximum velocity or that sort of thing, the simulation will try
to digest it.

It looks best with the highest number of fish that will give you an
FPS of > 25 or so.

OPTIONS


--visual visual
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.

--window
Draw on a newly-created window. This is the default.

--root Draw on the root window.

--window-id number
Draw on the specified window.

--delay number
Per-frame delay, in microseconds. Default: 20000 (0.020
seconds.).

--wireframe | --no-wireframe
Render in wireframe instead of solid.

--fps Display the current frame rate, CPU load, and polygon count.

--fog | --no-fog
Whether to show foggy (cloudy) water.

--drawgoal | --no-drawgoal
Whether to show the school's attraction goal.

--drawbbox | --no-drawbbox
Whether to show the bounding box.

--fog | --no-fog
Whether to show foggy (cloudy) water.

--nfish number
Number of fish. Defaults to 100

--acclimit number
Acceleration limit. Defaults to 8.0

--minvel number
Minimum velocity. Defaults to 1.0

--maxvel number
Minimum velocity. Defaults to 7.0

--goalchgf number
Goal change frequency. Defaults to 50 (frames)

--avoidfact number
Avoidance acceleration factor. Defaults to 1.5

--matchfact number
Match avg velocity acceleration factor. Defaults to 0.15

--centerfact number
School centering acceleration factor. Defaults to 0.1

--targetfact number
Target attraction acceleration factor. Defaults to 80

--distexp number
Distance weighting exponent. Defaults to 2.2

--momentum number
Momentum. Defaults to 0.9

ENVIRONMENT


DISPLAY to get the default host and display number.

XENVIRONMENT
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.

XSCREENSAVER_WINDOW
The window ID to use with --root.

SEE ALSO


X(1), xscreensaver(1),
https://www.red3d.com/cwr/boids

COPYRIGHT


Copyright (C) 2005-2006 by David C. Lambert. Permission to use,
copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided
that the above copyright notice appear in all copies and that both
that copyright notice and this permission notice appear in supporting
documentation. No representations are made about the suitability of
this software for any purpose. It is provided "as is" without
express or implied warranty.

AUTHOR


David C. Lambert

X Version 11 6.09 (07-Jun-2024) glschool(6)

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