lavalite(6) XScreenSaver manual lavalite(6)

NAME


lavalite - 3D OpenGL simulation of a Lavalite.

SYNOPSIS


lavalite [--display host:display.screen] [--window] [--root]
[--window-id number] [--visual visual] [--delay microseconds] [--fps]
[--style style ] [--spin xyz ] [--no-spin ] [--speed float ]
[--resolution integer ] [--count integer ] [--no-smooth ]
[--wireframe ] [--impatient ] [--lava-color color ] [--fluid-color
color ] [--base-color color ] [--table-color color ] [--fluid-texture
filename ] [--base-texture filename ] [--table-texture filename ]

DESCRIPTION


The lavalite program displays a 3D simulation of the famous lamp of
the same name. It requires a fast computer with fast OpenGL support.

OPTIONS


lavalite accepts the following options:

--window
Draw on a newly-created window. This is the default.

--root Draw on the root window.

--window-id number
Draw on the specified window.

--visual visual
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.

--style style
Specify which model of lamp to draw. Available models are:
Classic, Giant, Cone, and Rocket. Default: random.

--spin xyz
Around which axes the model should auto-spin. Defaults to
"Z", meaning it rotates horizontally, but otherwise pitch or
roll.

--no-spin
Same as --spin ''.

--speed float
A number controlling the frequency at which new blobs launch:
you can think of this as being related to the the heat of the
lightbulb in the base. Default: 0.003.

--delay usecs
The delay between steps of the animation; default is 30000
(0.03 second.)

--resolution integer
The size of the grid from which the mesh is created that is
used to polygonize the blobs. higher values will give very
smooth looking blobs, at the expense of speed. Default: 40.

The options "-resolution 10 -no-smooth" look kind of
interesting.

--fps Display the current frame rate, CPU load, and polygon count.

--count integer
The maximum number of blobs that can be in motion at once.
Default: 3.

--no-smooth
Turn off smoothing: the objects in the scene will be
facetted.

--wireframe
Render all objects in wireframe instead of as solids.

--impatient
Provide this option if you are. This will pre-warm the lamp,
so when it starts up, the first frame will show a blob
already halfway up the lamp.

--lava-color color
Specifies the color of the blobbies. Default: red.

--fluid-color color
Specifies the color of the fluid that the blobbies float in.
Default: light blue.

--base-color color
Specifies the color of the lamp base, and the cap on top of
the bottle. Default: very dark gray.

--table-color color
Specifies the color of the table that the lamp is sitting on.
Default: black (meaning it is invisible.)

--fluid-texture filename
An image file to wrap around the glass.

Note that on most systems, GL textures must have dimensions
that are a power of two.

Note also that colors and textures are both applied: so, if
you apply a texture and it isn't showing up, try specifying
the corresponding color as "white". Otherwise, the
combination of the two might be too dark to see.

--base-texture filename
An image file to wrap around the base of the lamp, and the
cap on top of the bottle.

--table-texture texture
An image file to spread across the table that the lamp is
sitting on.

ENVIRONMENT


DISPLAY to get the default host and display number.

XENVIRONMENT
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.

XSCREENSAVER_WINDOW
The window ID to use with --root.

SEE ALSO


X(1), xscreensaver(1),
https://www.mathmos.com/
https://web.archive.org/web/20010418035116/https%3A//www.lavarnd.org/

COPYRIGHT


Copyright (C) 2002 by Jamie Zawinski. Permission to use, copy,
modify, distribute, and sell this software and its documentation for
any purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
No representations are made about the suitability of this software
for any purpose. It is provided "as is" without express or implied
warranty.

LAVA LITE(R) and the configuration of the LAVA(R) brand motion lamp
are registered trademarks of Haggerty Enterprises, Inc. The
configuration of the globe and base of the motion lamp are registered
trademarks of Haggerty Enterprises, Inc. in the U.S.A. and in other
countries around the world.


AUTHOR


Jamie Zawinski <jwz@jwz.org>

X Version 11 6.09 (07-Jun-2024) lavalite(6)

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