gltext(6) XScreenSaver manual gltext(6)

NAME


gltext - draws text spinning around in 3D

SYNOPSIS


gltext [--display host:display.screen] [--window] [--root]
[--window-id number] [--visual visual] [--delay microseconds] [--text
string] [--program command] [--wander] [--no-wander] [--spin axes]
[--no-spin] [--front] [--no-front] [--wireframe] [--fps]

DESCRIPTION


The gltext program draws some text spinning around in 3D, using a
font that appears to be made of solid tubes.

OPTIONS


gltext accepts the following options:

--window
Draw on a newly-created window. This is the default.

--root Draw on the root window.

--window-id number
Draw on the specified window.

--install
Install a private colormap for the window.

--visual visual
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
visual.

--text string
The text to display. This may contain newlines, but it
shouldn't be very long. The default is to display the
machine name and OS version.

This may also be a format string acceptable to date(1) and
strftime(3), in which case, it will be updated once a second.
So to make this program display a spinning digital clock, you
could do this:

gltext -text "%A%n%d %b %Y%n%l:%M:%S %p"

To include a literal `%', you must double it: `%%'.

See the man page for strftime(3) for more details.

--program command
The given program is run, and its output is displayed. If
specified, this overrides --text. The output of this program
will be repeatedely displayed, with new pages of text
shifting in every few seconds. Lines should be relatively
short. You might try:

-program 'xscreensaver-text --cols 20'


--maxlines
Set the number of lines of text to display. By default,
gltext will print 8 lines of text at a time. Use this option
to increase or decrease that number. Be aware that gltext is
designed to work with a fairly small amount of text, so
setting this value too high might result in slow performance
or strange behaviour stemming from buffer overflows.
Increase at your own risk.

--mono Display the text in a monospace font. Default is a variable-
width font.

--no-mono
Display the text in a variable-width font. This is the
default.

--wander
Move the text around the screen. This is the default.

--no-wander
Keep the text centered on the screen.

--wander-speed
Sets the speed at which the text wanders around. Default is
0.02.

--spin Which axes around which the text should spin. The default is
"XYZ", meaning rotate it freely in space. "--spin Z" would
rotate the text in the plane of the screen while not rotating
it into or out of the screen; etc.

--no-spin
Don't spin the text at all: the same as --spin "".

--front When spinning, never spin all the way around or upside down:
always face mostly forward so that the text is easily
readable.

--no-front
Allow spins to go all the way around or upside down. This is
the default.

--wireframe
Render in wireframe instead of solid.

--fps Display the current frame rate, CPU load, and polygon count.

--scale Sets the scale at which the text is rendered. Bigger values
will result in bigger text; smaller values will result in
smaller text. The default value is 0.01.

ENVIRONMENT


DISPLAY to get the default host and display number.

XENVIRONMENT
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.

XSCREENSAVER_WINDOW
The window ID to use with --root.

SEE ALSO


X(1), xscreensaver(1) xscreensaver-text(6)

COPYRIGHT


Copyright (C) 2001-2014 by Jamie Zawinski. Permission to use, copy,
modify, distribute, and sell this software and its documentation for
any purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
No representations are made about the suitability of this software
for any purpose. It is provided "as is" without express or implied
warranty.

AUTHOR


Jamie Zawinski <jwz@jwz.org>

X Version 11 6.09 (07-Jun-2024) gltext(6)

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