INET(4P) Protocols INET(4P)
NAME
inet - Internet protocol family
SYNOPSIS
#include <sys/types.h> #include <netinet/in.h>DESCRIPTION
The Internet protocol family implements a collection of protocols
which are centered around the Internet Protocol ("
IP") and which
share a common address format. The Internet family protocols can be
accessed using the socket interface, where they support the
SOCK_STREAM,
SOCK_DGRAM, and
SOCK_RAW socket types, or the Transport
Level Interface (TLI), where they support the connectionless (
T_CLTS)
and connection oriented (
T_COTS_ORD) service types.
PROTOCOLS
The Internet protocol family is comprised of the Internet Protocol
("
IP"), the Address Resolution Protocol ("
ARP"), the Internet Control
Message Protocol ("
ICMP"), the Transmission Control Protocol ("
TCP"),
and the User Datagram Protocol ("
UDP").
TCP supports the socket interface's
SOCK_STREAM abstraction and
TLI's
T_COTS_ORD service type.
UDP supports the
SOCK_DGRAM socket
abstraction and the
TLI T_CLTS service type. See
tcp(4P) and
udp(4P).
A direct interface to
IP is available using both
TLI and the socket
interface (see
ip(4P)).
ICMP is used by the kernel to handle and
report errors in protocol processing. It is also accessible to user
programs (see
icmp(4P)).
ARP is used to translate 32-bit
IP addresses into 48-bit Ethernet addresses. See
arp(4P).
The 32-bit
IP address is divided into network number and host number
parts. It is frequency-encoded. The most-significant bit is zero in
Class A addresses, in which the high-order 8 bits represent the
network number. Class B addresses have their high order two bits set
to 10 and use the high-order 16 bits as the network number field.
Class C addresses have a 24-bit network number part of which the high
order three bits are 110. Sites with a cluster of
IP networks may
chose to use a single network number for the cluster; this is done by
using subnet addressing. The host number portion of the address is
further subdivided into subnet number and host number parts. Within a
subnet, each subnet appears to be an individual network. Externally,
the entire cluster appears to be a single, uniform network requiring
only a single routing entry. Subnet addressing is enabled and
examined by the following
ioctl(2) commands. They have the same form
as the
SIOCSIFADDR command.
SIOCSIFNETMASK Set interface network mask. The network mask
defines the network part of the address; if it
contains more of the address than the address type
would indicate, then subnets are in use.
SIOCGIFNETMASK Get interface network mask.
ADDRESSING
IP addresses are four byte quantities, stored in network byte order.
IP addresses should be manipulated using the byte order conversion
routines. See
byteorder(3C).
Addresses in the Internet protocol family use the
sockaddr_in structure, which has that following members:
short sin_family;
ushort_t sin_port;
struct in_addr sin_addr;
char sin_zero[8];
Library routines are provided to manipulate structures of this form;
See
inet(3C).
The
sin_addr field of the
sockaddr_in structure specifies a local or
remote
IP address. Each network interface has its own unique
IP address. The special value
INADDR_ANY may be used in this field to
effect "wildcard" matching. Given in a
bind(3SOCKET) call, this value
leaves the local
IP address of the socket unspecified, so that the
socket will receive connections or messages directed at any of the
valid
IP addresses of the system. This can prove useful when a
process neither knows nor cares what the local
IP address is or when
a process wishes to receive requests using all of its network
interfaces. The
sockaddr_in structure given in the
bind(3SOCKET) call
must specify an
in_addr value of either
INADDR_ANY or one of the
system's valid
IP addresses. Requests to bind any other address will
elicit the error
EADDRNOTAVAIL. When a
connect(3SOCKET) call is
made for a socket that has a wildcard local address, the system sets
the
sin_addr field of the socket to the
IP address of the network
interface that the packets for that connection are routed through.
The
sin_port field of the
sockaddr_in structure specifies a port
number used by
TCP or
UDP. The local port address specified in a
bind(3SOCKET) call is restricted to be greater than
IPPORT_RESERVED (defined in <
<netinet/in.h>>) unless the creating process is running
as the superuser, providing a space of protected port numbers. In
addition, the local port address must not be in use by any socket of
same address family and type. Requests to bind sockets to port
numbers being used by other sockets return the error
EADDRINUSE. If
the local port address is specified as 0, then the system picks a
unique port address greater than
IPPORT_RESERVED. A unique local
port address is also picked when a socket which is not bound is used
in a
connect(3SOCKET) or
sendto (see
send(3SOCKET)) call. This allows
programs which do not care which local port number is used to set up
TCP connections by simply calling
socket(3SOCKET) and then
connect(3SOCKET), and to send
UDP datagrams with a
socket(3SOCKET) call followed by a
sendto() call.
Although this implementation restricts sockets to unique local port
numbers,
TCP allows multiple simultaneous connections involving the
same local port number so long as the remote
IP addresses or port
numbers are different for each connection. Programs may explicitly
override the socket restriction by setting the
SO_REUSEADDR socket
option with
setsockopt (see
getsockopt(3SOCKET)).
TLI applies somewhat different semantics to the binding of local port
numbers. These semantics apply when Internet family protocols are
used using the
TLI.
SEE ALSO
ioctl(2),
byteorder(3C),
gethostbyname(3NSL),
bind(3SOCKET),
connect(3SOCKET),
getnetbyname(3SOCKET),
getprotobyname(3SOCKET),
getservbyname(3SOCKET),
getsockopt(3SOCKET),
send(3SOCKET),
sockaddr(3SOCKET),
socket(3SOCKET),
arp(4P),
icmp(4P),
ip(4P),
tcp(4P),
udp(4P) Network Information Center,
DDN Protocol Handbook (3 vols.), Network
Information Center,
SRI International, Menlo Park, Calif., 1985.
NOTES
The Internet protocol support is subject to change as the Internet
protocols develop. Users should not depend on details of the current
implementation, but rather the services exported.
August 3, 2000 INET(4P)